Windows 10 cross-platform app porting has some important limitations
Last we checked out all the news to emerge out of Microsoft’s Build conference, and one of the more exciting announcements was what cross-platform support for means for app availability on Windows 10. The company highlighted several ways developers could bring existing software from other platforms over to Windows 10, including those originally designed for Android and iOS. It all sounded very promising, and while it still does, in the days since we’ve learned about some critical limitations that are going to be worth keeping in mind.
Take support for Android apps, for instance: while Microsoft’s Project Astoria toolkit will let devs quickly and easily bring Android apps to Windows 10, it’s not going to be quite the universal app experience Windows 10 hopes to be known for. Instead, support for these apps will apparently be limited to ARM-based hardware, meaning you won’t be running Android ports on your desktop Windows 10 PC, or x86-based tablets.
The other big limitation is a temporal one, as it’s revealed that this porting system won’t land with Windows 10 straight out of the gate. Support for Android, iOS, and even Win32 apps won’t be ready immediately upon the commercial Windows 10 release, and will instead arrive at some future (and as of yet unknown) date. That it’s coming at all is still great news, but don’t necessarily expect to be playing a bunch of Android and iOS games on your Windows 10 phone the day you take it home.
Source: Venture Beat