The Snapdragon 845 is expected to be the chip of choice for plenty of standalone VR headset manufacturers to drive their experiences.
But it's only a possibility so far. A Sony executive talked deep about the PlayStation VR at the Game Developers Conference.
We found out from Todd Brix of Microsoft that Windows Phone 7 Series will eschew user-replaceable memory. Memory cards may still be used by manufacturers and OEMs, but those won’t be easily or readily accessible to the end-user. This will allow, as Microsoft puts it, for a better user experience on the device, and we’re not sure that the primary motive for locking down storage memory is for a better experience–we’re guessing it has to do with DRM though the strategy would go well with Microsoft’s move to remove a file management system.
Microsoft has made mention of push notifications at both GDC and now at MIX10, but what exactly will the service and technology entail? First, there will be three types of push notifications: updates to the Live Tile on the Start screen, a “toast” update–as seen by the blue pop up bar at the top of the screen, and also within the app. Microsoft is pushing the benefits of push by these three methods by saying that it is giving end users choice and customization on how they want their push data communicated; however, with three methods for push notifications and data [...]
Engadget’s got a snap of the three Windows Phone 7 hardware all lined up. The Microsoft prototype and the Samsung one are slate devices while the LG one is a slider.
Members of the game developing audience were able to ask Microsoft some questions after the XNA session at GDC. Check out our video below of some of the audience questions that were asked, but be warned that Microsoft was elusive in its answer–they are deferring people to wait for MIX10. We’ll have coverage from MIX10 as well, so stay tuned to pocketnow.com for additional information and coverage on Windows Phone 7 Series.
There has been confusion with the HTC HD2 upgrade path to Windows Phone 7 Series, with HTC Russia retracting their unofficial yes and Microsoft stating that all devices must have the Windows Phone 7 three buttons, and after seeing the device at GDC, it makes sense for several reasons.
The three buttons are a back button, a Windows button, and search. Those three buttons, combined with the OS in Windows Phone 7 Series, help to create a great user experience, and that is one area that Microsoft is placing heavy emphasis in. According to Loke-Uei at the Lobby Lounge at the [...]
You’ve now seen the 3 screens of game play on Windows Phone 7 Series, and in this video segment, Microsoft gives us a glimpse more about the technologies that enables this functionality in XNA Studio 4.
If you’re a developer targeting the PC, Xbox, and Windows Phone 7 Series, this video shows a simple game that Microsoft had set up and demoed that works across the three screens.
In this follow-up video to building 3D games on Windows Phone 7 Series, Microsoft showed off the features of XNA Studio 4.0 and how easy it is to build games for the PC, TV–via the Xbox, and mobile by way of Windows Phone 7 Series. The take away from this video is that developers can customize their games to take advantage of various hardware–keyboard, game controller, accelerometer–on different platforms and that although the game title may be the same across the platform, developers can customize the user experience and game play accordingly.
In the last video series, we’ve explored Xbox LIVE services on Windows Phone 7 Series, and we’re kicking off the next Microsoft talk: “High Performance 3D Games on Windows Phone 7 Series Using XNA Game Studio 4.0.” Although Microsoft will implement two screen sizes for Windows Phone 7 Series, developers can code their apps and games using XNA Studio 4.0 to scale appropriately–code for the game and let XNA Studio do the rest.
The take away of the session is that although high resolution graphics, which is something that is very capable in [...]
This is the final installment of the Xbox Live Services on Windows Phone 7 Series at GDC. We have additional videos on 3D games coming up, but check out this last snippet from the Microsoft talk along with some questions from the audience. As with all the talks at GDC, Microsoft had a recurring theme: wait for MIX10 for the final answers.
Be sure to also check out: 1. Part I 2. Part II 3. Part III with push notifications.
If you’ve been watching the Xbox Live on Windows Phone 7 Series videos, you’ve seen Microsoft talking about making some of the Xbox LIVE services available across three screens and now we’re getting a glimpse of push notifications on Windows Phone 7 Series platform. Check out the video below.
With gaming, Microsoft is looking to unit the three screens by not creating the exact same experience across all three screens, but extending different experiences on different screens. We’ll have more on what that means later. However, the three screens will [...]
In Part I, taken from Microsoft’s “Bringing the Best of Xbox Live to Windows Phone 7 Series” talk at the Game Developers Conference, we got a brief introduction on some of the Xbox Live features and services for Windows Phone 7. Now, in part II, Microsoft gives a little bit more details on what to expect as far as achievements, profiles–linking with your Windows Live ID, and avatars.
Be sure to stay tuned for Part III of this series where Microsoft talks about push notifications. As always, for the latest videos, you can subscribe to our YouTube [...]
We were at several sessions of Windows Phone 7 Series development at the Game Developers Conference and were able to capture some video of what Microsoft is unleashing onto developers prior to MIX10. In this first of a series of video, you’ll be able to get a sense of Xbox Live on Windows Phone 7 Series. We’ve extracted the relevant speech for consumers to understand and trimmed out a lot of the technical stuff–you can learn more about the technical stuff at MIX10.
For more videos, be sure to subscribe to check back on our YouTube channel regularly. [...]
There will be one resolution at launch: 480 X800.
After launch, a second resolution will be added: 480 X320
Microsoft will begin standardizing around the same touch interface with consistent CPU and GPU along with standard RAM configurations.
The home screen of Windows Phone 7 Series, which uses the Metro UI will be able to support two tile types: square or rectangular. Consumers will be able to re-arrange tiles by tapping and holding and then dragging the tiles into place, much like the iPhone’s app arrangement scheme. Users can create tiles for frequently called contacts or bookmark web pages to the tile for quick launch. The nice thing is that Windows Phone 7 Series will capture high resolution images for the webpage tile bookmarks.
Microsoft deserves a lot of credit and applaud for its consumer oriented approach and user experience-driven design behind Windows Phone 7 Series. The platform integrates nicely with social media outlets, such as Facebook and Twitter, for a very immersive user experience.
From what we experienced in the short ten minutes with the device, Facebook integration is found through photos and videos. Furthermore, the panoramic user interface, known as Metro, is more than just a disparate conglomeration of icons and tiles. Rather, hubs–such as the Pictures hub–will have [...]
Speaking of displays and screens on Windows Phone 7 Series, we were able to speak to a representative of Microsoft and learned that Windows Phone 7 Series will support 2 screen sizes and 1 aspect ratio to make it easier for developers. Of note, 800 X 480 (WVGA) will be the big screen display on Windows Phone 7 Series high end devices. Another resolution, which our representative could not recall, will also be supported as a smaller resolution. For easy scaling of games and apps, only one aspect ratio will be supported.
The lower screen resolution support seems to stem from OEM [...]
Although I wasn’t able to videotape my experience with Windows Phone 7 Series at the Game Developers Conference in San Francisco, California, Microsoft did show off Outlook Mobile. For those curious, gone are the tap to show pictures and tap to scroll left and right. You can also pinch and zoom within Outlook Mobile HTML emails; both pictures and text are rendered beautifully. Now, you can seamlessly pan, pinch, scroll, and absorb your emails in a consumer-enhanced user experience.
I got a chance to briefly play with and watch @Loke demonstrate the concept hardware behind Windows Phone 7 Series at the Game Developers Congerence, and it seems that Microsoft is expecting more AMOLED displays and touchscreens. Windows Phone 7 engineers chose black and white backgrounds in the design element with AMOLED considerations–black backgrounds would save power by nature of how AMOLEDs work and the white background is used for emails and text to enhance readability.