Super Mario Run exclusively coming to iOS devices next month, full version priced at $10
The historic moment of Nintendo’s full-on smartphone gaming debut is exactly a month away, according to a news release on the Japanese multinational consumer electronics and software company’s official website we’ve been waiting since early September.
Of course, Super Mario fans eagerly, then desperately anticipated the franchise’s mobile expansion for many years now, getting their hopes rekindled last fall, as the unexciting Miitomo clearly foreshadowed something bigger.
The unexpected Pokémon Go phenomenon this summer only contributed to marginal Nintendo profit and very short-term stock value hikes, but this time, there’s no affiliate or third-party involved.
Super Mario Run was “developed under the direction of Mario creator Shigeru Miyamoto”, with no outside help, bringing a “new take on the series’ beloved action-platforming gameplay to iPhone and iPad for the first time.”
Starting December 15, and until Android devices eventually join the fun, folks on iOS 8.0 or later can exclusively download the highly anticipated game from the App Store in 151 countries and regions around the world.
The actual download is free of charge, and you can “try elements of the game’s three modes” sans paying a dime. If you want unlimited access to all the World Tour, Kingdom Builder and Toad Rally action though, we’re afraid you’ll need to cough up a one-time $9.99 fee stateside, and its adjusted equivalent across diverse markets like the UK, Japan, Korea, Australia, Brazil, Nigeria, Russia or Saudi Arabia, with support for English, Japanese, German, French, Spanish, Portuguese, Italian, Dutch, Russian and traditional Chinese language options.