The wait is over. The unicorn dream that many of us thought would never happen is finally a reality. Surely if you’ve grown up after Generation X, then getting Mario on a mobile device is probably not that important to you. For us that grew up having the 8-bit Nintendo console being our first ever, this is a big deal.

After being announced in September, Super Mario Run goes live on the App Store as an iOS exclusive. The game is free to download for both iPhones and iPads, but to enjoy the full experience you have to pay a single in-app purchase of $10. Yes, it is a rather steep price point, but I consider it far better than the unknown variable of continuous app purchases over time.

What makes Super Mario Run special is not just that this is the first time we see a popular Nintendo character reach iOS, but also that this game was made for mobile in mind. Mario runs automatically, and like the glory days of Flappy Bird, all you do is tap the screen to make him jump. The game has three modes, World Tour, Toad Rally, and Kindom Builder to start.

Yes the servers are jammed, my download has taken for ever, but forgive me if I go MIA for the next hour or two reminiscing.

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