Oculus Rift maker drops sick burn on Apple: we’d add support if Apple ever made a “good computer”

Virtual reality is about to open new worlds for us to explore, and with the arrival of the Oculus Rift and HTC Vive, it’s nearly time for users everywhere to plug in and start experiencing for themselves all the potential these new tools have to offer. Well, users everywhere, so long as they’ve got a properly equipped Windows PC – Mac users, you’re out of luck. Despite Apple’s share of the desktop and laptop markets growing year after year, the two big VR headsets of 2016 just won’t be supporting the company’s computers. In a new interview, Oculus VR founder Palmer Luckey talks a little about just why that is, and while he may not have meant it as such, his comments on Mac compatibility can’t help but come off as a bit of a jab at Apple’s computer offerings.

Asked if the Oculus Rift would ever pick up Mac support, Luckey responds, “That is up to Apple. If they ever release a good computer, we will do it.”

While there are millions of Mac owners who would be quick to argue that their computers are pretty damn “good,” thank you very much, Luckey was really talking about one thing in specific – GPU support.

Right now, Apple’s just not offering hardware that delivers the kind of crazy, jaw-dropping, blazingly fast graphics performance that you need for high-res, and more importantly high-refresh-rate VR headsets. Even with the best-equipped Mac Pro you can buy, Luckey says that Apple’s hardware still comes up short of the system specs Oculus recommends.

Will VR remain a PC-only pursuit for the near future, or will Apple go out of its way to make sure that its next hardware is as friendly to the burgeoning VR market as it can be?

Source: Shacknews
Via: Cult of Mac

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Stephen Schenck
Stephen has been writing about electronics since 2008, which only serves to frustrate him that he waited so long to combine his love of gadgets and his degree in writing. In his spare time, he collects console and arcade game hardware, is a motorcycle enthusiast, and enjoys trapping blue crabs. Stephen's first mobile device was a 624 MHz Dell Axim X30, which he's convinced is still a viable platform. Stephen longs for a market where phones are sold independently of service, and bandwidth is cheap and plentiful; he's not holding his breath. In the meantime, he devours smartphone news and tries to sort out the juicy bits Read more about Stephen Schenck!