Contrary to the norm, Nintendo wants to rein in consumer spending on its products. Specifically, its licensed mobile games.

Sources tell The Wall Street Journal that the video game company is urging its mobile developers to re-engineer its games to de-emphasize in-app purchases. But by no means is Nintendo doing it for charitable reasons: the company believes its mobile games to be an advertising vehicle for its more profitable console games.

The policy doesn’t please the developer houses. One employee from CyberAgent, which worked on “Dragalia Lost,” said that the company “would have made a lot more” money if it had taken care of the game alone and wasn’t made to make drawing odds favorable for players. IGN reports that the company cut its earnings outlook because of decreased revenues per user from the game —the first time in 17 years.

Nintendo still wants to see its mobile phone game business expand to more than $900 million.

You May Also Like

Android 11’s code hints at reverse wireless charging support for Pixel 5

Aside from adding new features, Android 11 also offers hints about a…

Pixel 4 gets new Motion Sense gesture with Android 11 update

Pixel 4 users running Android 11’s first developer preview can now play or pause a song by just mimicking a tap gesture in the air over the phone’s display.

Sony Xperia L4 goes official packing a tall 21:9 display and triple rear cameras

The Xperia L4 has a signature Sony design with a tall display and familiar UX, but the internals are a typical mid-range affair.