Maybe the Snapdragon 820 is actually the beast we all make it out to be. Maybe the Exynos 8890 kicks constant butt? Maybe we should give dues to the Apple A8 … what? Okay, so forget the amazing Geekbench and GFXBench scores and blah blah blah we’ve seen because that stuff can be gamed. Like, we’ve seen it gamed. Many times.
Gizmodo decided to give this spring‘s big Android smartphone releases and iPhones of new and old a big test. In fact, the outlet rolled its own by running tests on Gamebench, a benchmarking app that measures FPS, CPU, GPU and energy consumption performance through real-time gaming recording. We gave it a little test ourselves when it first came out.
The Apple A9, as running inside the iPhone SE, hit the 60fps cap on Lara Croft Go, a pretty heavy game on the graphics side. The iPhone 6, holding onto the A8 processor, notched 59fps. Guess what the Snapdragon 820 package did on the Galaxy S7 edge? 44 frames per second. The HTC 10 ran at 44fps, too. The LG G5? 42fps.
And this is the problem with developing games for Android: fragmentation. From the number of processors out there to the screen resolutions that have to be driven, you can see how Apple’s gilded kingdom makes things easier for any given developer. While the Vulkan API might be able to level the field a bit, until it gets implemented, we’re just comparing Apples to oranges here.