Posts tagged with: Oculus
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    The first few months of any given year are a perfect time for evaluating the past 12-month success of different devices and classes of tech products, as well as trying to guess what comes next. For wearables in general, and smartwatches in particular, 2015 was a good though perhaps not stellar year, while 2016 is shaping up to be considerably better. According to Gartner research, a total of 232 million wearable electronic devices were sold worldwide between last January and December, a number predicted to surge by a healthy 18.4 percent, to close to 275M units by the end of this year. The ...

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    Virtual reality tech has made its way to the Sundance Film Festival in Park City, Utah this year. The HTC Vive Pre and Oculus Rift are making their presence known to developers. But while the indie flicks and the musical acts (s/o to Air Traffic Controller!) play on and on, Samsung is making the show all about itself. Its chief marketing officer for the US, Marc Mathieu, announced that its investing in studios to shoot VR movies at its existing New York offices. Its partnering with the Sundance Institute, the organization behind its namesake film festival, for a year of fostering ...

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    You know how bad the hype is for the HTC Vive? You really want to know? Well, you may be familiar with Frontier Developments' big first-person space simulator, Elite: Dangerous. It's in the process of dawdling its way over to Oculus Rift right now. We say dawdling because the Frontier has admitted to putting its main labor engines on getting its immersive PC game translated to SteamVR. A statement from the company reads: We've supported VR for a few years now, and Elite Dangerous is arguably the world's leading VR-ready game. We want to give players the best possible VR experience however ...

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    Vice City. Full of fattening foods, business propositions of the nether regions, fewer grand theft auto charges than you'd think would be there and — for one week out of the whole year — tech here, tech there and tech everywhere. I don't know how Pocketnow's largest ground crew survived through all of it, but they did. And they're here to tell the tale. (Recorded) LIVE from CES 2016, this is episode 182 of the Pocketnow Weekly! Check out the high-quality audio version of our podcast right here or on your podcasting feeds starting today at 11:00am Eastern or you can also catch our ...

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    If you haven’t jumped at the opportunity to finally pre-order a consumer edition of the Oculus Rift, chances are you’ll need to wait until June at the earliest to see the VR goggles shipped to your doorsteps. But there might be a simple way to bypass the waiting, and get an important discount in the process. At the end of the day, you’ll spend a lot more than $600, as long as you’re in the market for both the virtual reality device and a compatible gaming PC. Dell reportedly plans to start selling the Rift on its website very soon bundled with either the XPS 8900 or Alienware X51 ...

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    It's not about the destination, it's about the way there. It could be said that it's not about the final price of an item, but how it was determined through the time it was developed. Take the Oculus, the Rift VR headset and how company founder Palmer Luckey screwed it up — by his own admission. For perspective, Luckey initially told the media that an optimal PC for Rift use would cost $1,500. But that gave us no practical indication of the headset's price — until one Palmer addressed developers and said that it would come around the "ballpark" of $350. We got the release details ...

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    Just how lucrative can it be to support a massively promising Kickstarter project from day one with your heart, soul… and hard-earned money? Very, as far as the Oculus Rift VR goggles are concerned, since folks who pledged as little as $300 for the original development kit back in 2012 scored both the virtual reality prototype and a free pass to the $600 consumer edition. That’s pretty bad news for everyone else who toyed with the idea of jumping on the VR bandwagon, but hoped a solid gaming PC and $400 tops would be enough to welcome the future of computing in their lives. Even at six ...

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    The HTC Vive has risen from the vaporware hell it seemed doomed for after several consecutive delays and commercial false starts, but the Taiwanese smartphone expert and Valve’s VR baby still needs more than a visual overhaul and minor functionality improvements to knock off the Oculus Rift. This is not only the fledgling market’s veteran, OG and road-opener, looking good for an earlier launch after a couple of carefully polished development kits, but it’s also managed to cultivate a massive cult following ever since its 2012 crowd-funding debut. Subsidized with a hefty $2.5 million ...

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    If you've been looking forward to one of the major innovations in virtual reality that is not the HTC Vive, pack your patience, prepare your wallet, optimize your internet connections (plural) and make sure that you have your alarms set to 11am Eastern time on January 6 as Oculus will finally open up pre-orders for its Rift headset. Every Rift comes with Lucky's Tale, a fantasy-set platformer from Playful, and pre-orders will also get EVE: Valkyrie, a spaceship shoot'em up from CCP. Oculus founder Peter Luckey and his team will also hit up Reddit for an AmA come 9pm Eastern that same ...

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    After experimenting for several years with so-called “development kits”, virtual reality pioneer Oculus is at last ready to move the Rift headset to mass-production stages. We’ve known this for a while, but company founder Palmer Luckey is only now starting to spill the beans on prospective retail value. Of course, we’re still a few months away from Rift’s planned Q1 2016 commercial rollout, so the pricing details aren’t spelled out just yet. Last-minute tweaks to the advanced custom hardware of the VR head-mounted display could influence the hike or shrinkage of the tariff ...

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    Just like many emerging technologies, virtual reality is still in relative infancy depending on who you ask. Obviously for companies like Samsung, this is all about a way to enhance playing with existing Galaxy devices as an accessory, but then when you ask HTC, the Vive is something else entirely. What's important is that the technology continues to evolve and today we see some results from Samsung and Oculus working together. Samsung and Oculus have just announced a consumer variant of the Gear VR, that even though aesthetically similar to the Gear VR Innovator Edition, is actually 22% ...

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    If there's a company that's famous for actually launching anything that lands at its R&D department, it's Samsung. We've seen the company dare the odds successfully with inventions like the phablet, even though other experiments like the Galaxy Round haven't proven to be quite successful. We've heard of the company wanting to compete with some daring accessories a couple of weeks ago as well, and today things start taking shape. Those of you who were happy with the rumors that Samsung was wanting to compete with the Oculus Rift, should be even happier today. The company has just filed ...

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    Google Glass may be facing some hurdles even before it becomes available to the public. Adrian Wong, lead electrical engineer for Google Glass, is heading over to a new company -- Oculus. Wong, who was at Google since 2010, has made the departure to begin "Building the Metaverse" over at Oculus (which, by the way, was recently acquired by Facebook). He officially departed on May 2, posting his au revoir on Facebook, fittingly. According to Wong's LinkedIn profile, he was the Senior Hardware Engineer for Google Glass's Explorer edition, working on "end-to-end rapid prototyping, display ...

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