Posts tagged with: Nintendo
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    While Apple and watchOS 3 may nab Pokemon GO on the go first, Android Wear should not be too far behind. In fact, there's code in the full Android version of the app that references the Pokemon GO Plus accessory, due out this week, and what hardware it'll work with. Pokemon GO Hub was able obtain and decompile version 0.37.0 of the app, finding code in the "pokemongoplus" project mentioning Android Wear with indications that the code is release ready. Support is available for Android Wear watches tethered to either Android smartphones or iPhones. Connections between the app and the watch ...

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    Yesterday was as much Apple’s big day as it surprisingly was Nintendo’s, with Mario’s own “father”, Shigeru Miyamoto, dropping by San Francisco to let the near-resigned mobile world know the best-selling video game franchise ever is finally extending iPhone users an olive branch. Oh, and Pokémon Go is headed for Apple Watches, in case anyone’s still interested. Niantic and The Pokémon Company of course wanted to bring the AR monster hunt extravaganza to your wrist months ago, with a rudimentary little wearable device called Pokémon Go Plus. This is also just about ready for ...

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    Instead of opening the highly anticipated iPhone 7-presenting September 7 keynote with, you know, the iPhone 7 and 7 Plus, Apple CEO Tim Cook just dropped an absolute bombshell on mobile gamers. While the App Store already includes more than 500,000 games, “there’s been something, or rather someone, missing.” Mario. Yes, that Mario! Nintendo’s Mario. Shigeru Miyamoto’s Mario. Super Mario Run was unveiled in San Francisco by Miyamoto himself, who confirmed the Holy Grail of smartphone games will be an iOS-exclusive title at first (ouch for Google), letting you play with just one ...

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    Pokemon GO's first month has seen stellar growth that Nintendo couldn't have imagined. The Pokemon Company and Niantic were riding the coattails of this windfall as did what we found out to be contingent markets. But the party has to be done soon, right? Every viral product has that top notch it hits early on before slinking towards mediocrity. As such for Pokemon GO, we have to ask where that mediocrity is. 40 million daily active users is a lot to start paring off from. Axiom Capital Management has been tracking usage data from Sensor Tower, SurveyMonkey and Apptopia. The firm claims ...

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    In a game like Pokemon GO, where the GPS is blaring its location out constantly and the screen and the camera and the GPU and everything is going crazy and hot and tiring and ugh — yeah, batteries be runnin' out. Fast. That's why people bought 1.2 million portable batteries for their phones in the two weeks since the game's launch, according to The NPD Group. Okay, technically since a few days after the debut, on July 10. Sales pace has essentially doubled between that date and July 23. The trend's pretty positive overall. In the six-week period prior to Pokemon GO's debut, sales were up ...

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    Let’s be honest, no one could have predicted the rampant, record-breaking success of Pokémon Go, a “freemium” augmented reality mobile game that’s ambitious in concept but ultimately simplistic in its execution. Not Niantic, not Apple or Google, and certainly not Nintendo, which isn’t making as much money here as investors originally assumed. While various analytics firms claim the “catch’ em all” global phenomenon is about to wind down, the companies involved in its development and promotion can probably expect to milk the 1995-created media franchise for a few more ...

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    Neither Niantic nor The Pokemon Company are public traded companies, but Nintendo, which has stakes in both companies, is one. The co-developers of the highly popular Pokemon GO mobile game pay licensing fees to Nintendo. That said, even with loads of in-app purchases, it appears that most of the revenue will come to The Pokemon Company, not Nintendo. That's what the Kyoto-based videogames company stated in an investors' note today. "Because of this accounting scheme, the income reflected on [Nintendo's] consolidated business results is limited," the note read. Shares of Nintendo dove 18 ...

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    Peak Pokemon GO happened last week. At least in the US. How does SurveyMonkey figure that? Its Intelligence unit tracked the app's daily active users and compared it to daily download rates and the internet's search awareness for it. In terms of usage, more than 25 million user packed in on the most active day, Sunday, July 14. Numbers were about steady the day before and the day after before the inevitable slide followed that week, dropping to about 22 million users on July 20. Download rates were highest the day after launch day, July 7, at nearly 6 million takes and it was only ...

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    Two weeks may not sound like a very long time to wait for a mobile game to launch, but when talking the most successful smartphone title in US history, it’s an eternity. Just think of all the eggs you could have hatched since July 6, the day Niantic and Nintendo unleashed the highly anticipated Pokémon Go stateside, as well as in Australia and New Zealand. A gradual but rapid expansion across the old continent followed, alongside a July 17 release in Canada, and even a Puerto Rico rollout earlier this week. Meanwhile, Japan was left out, despite the “land of the rising sun” being ...

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    Japan is the physical and conceptual homeland of both the Pokémon media franchise and its inhabiting namesake monsters, which makes the country’s exclusion from the slow global rollout of the Pokémon Go phenomenon thus far ironic and regionally painful. Adding insult to injury, the augmented reality mobile game’s beta was made exclusively available in the “land of the rising sun” back in March, before spreading to Australia, New Zealand and the US in subsequent months. But it’s not that Niantic and Nintendo don’t want to release the finished product in the latter’s domestic ...

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    While we keep hearing (isolated) reports of real-life trouble caused by the virtual hunt of fictional creatures devised by The Pokémon Company over two decades ago, Niantic and Nintendo remain fully committed to the rapid global expansion of the most popular mobile game in history. No, we’re afraid Pokémon GO is still not available anywhere in Asia, which feels ironic and cruel, instead spreading its wings relatively quickly from the US, Australia and New Zealand to Germany, UK, Italy, Spain, Portugal, and now, more than two dozen additional territories across the old continent. These ...

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    The base rate for an unlimited data plan on T-Mobile is $95 per month. On Sprint, it's $75. Spread that difference over two years and you've got enough money for another good phone if you wanted it. The Now Network feels it's important to point that out in this micro-age of Pokémon GO madness, even as the Un-carrier is offering unlimited high-speed data to all of its customers for a year while on the app. "Unlike some of the other carriers, Sprint offers unlimited data at a fair price so you don't have to worry about using data while Playing Pokémon Go," Sprint stated in a press ...

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    Loads of fun, massively addictive, and a great excuse to get out in the real world, meet people and make new friends while hunting for virtual little creatures. What could go wrong? Well, a number of things, actually, though no deal breaker for millions of mobile gamers in both countries that are officially supported and that need to wait a few more days, weeks tops. The latter category still includes a host of potentially huge markets for Niantic and Nintendo, from Japan to Korea and China, but not Germany, the UK, Italy, Spain, and Portugal anymore. That’s right, Poké-trainers, a ...

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    If you're a Pokémon GO fan, here's a T-Mobile Tuesdays offer you'll wish that the Un-carrier won't screw up. On July 19, T-Mobile will use its customer appreciation program serve up new perks revolving around your travels related to the Pokémon GO game. First and foremost of the perks is unlimited high-speed data for Pokémon GO use — that means that even if you dump the game next week, you can pick it back up in October and not have to worry about using up your data bucket. In fact, the offer lasts through the end of next August as long as you claim it on any given Tuesday through ...

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    If you live in a country that supports it on the up and up, chances are you’ve taken it for a spin or know somebody who has. Or perhaps you’ve bumped into a horde of hunters and trainers on the street, in your local park or near a lake or something. But you’ve probably not been able to escape the global Pokémon Go phenomenon outside the US, Australia, New Zealand and Germany either. Sideloading the app did the trick on Androids, albeit with certain risks involved, while iPhone users needed access to an American iTunes account to get the Poké-party started. Still, it’s much better ...

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    Catching them all isn’t going to be easy, requiring way more physical activity than most other games on your mobile device, desktop and even VR headset, but we probably don’t have to stress how a lot of Pokémon Go’s appeal lies in the journey as opposed to the destination, plus the whole real-life sense of community. Unfortunately, with great success comes great responsibility, and Nintendo and Niantic will soon need to address inherent security concerns for players of the hottest current Android and iOS title. These are pretty diverse and some outright bizarre, ranging from APKs ...

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    We have to ask how you'll fare this weekend, the first full weekend of availability for Niantic Labs' Pokémon Go! Prepared for long days walking from one side of the city to the other? Or are you memeing it up, pointing and laughing at the people who end up crossing town to catch that Flareon? Maybe you're just sticking your fingers in your ears at this point. Whatever the case, if you even have the slightest interest in downloading Pokémon Go, make sure you get the .APK from a safe place, especially if your country hasn't seen the release yet. Yep, we're talking about you sideloaders ...

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    10 million unique users may not be enough to save the fall of Nintendo's virgin venture into the mobile world. According to SurveyMonkey, daily download numbers have fallen faster and are, on the whole, lower when compared to two recent games from mobile giants King and Supercell. But that's not the only problem Miitomo's facing. It's been perceived as having a less stimulating activity cycle — you ask and answer questions and gain credits to purchase clothes for your Mii avatar. SurveyMonkey said in its Intelligence Blog that on average Miitomo is opened about 2.3 days out of the week. ...

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    Nintendo's first mobile app, Miitomo, has proven to be a popular social pad so far. It's also shown that the company seems to acquiescing to how the freemium revenue model works for it. We're now learning that its first two mobile gaming titles will be "free-to-start" from DeNA Co., Nintendo's main development partner for Miitomo. A Nintendo spokesperson confirmed the statement. The makers of Mario previously announced that the games — to be available on iOS and Android — would be based off of the Animal Crossing and Fire Emblem franchises. Mobile revenue is being viewed as a ...

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    Though official Mario, Zelda or Donkey Kong support on iOS and Android remains a pipe dream Nintendo doesn’t appear willing to turn into reality anytime soon, we’ve known for a while now the famed Japanese video game developer has big mobile expansion plans. Much bigger than just helping socially awkward individuals ask their e-friends questions they’d never dare to ask in real life with Miitomo. But as simplistic and childish that social networking app might have seemed at first for hardcore Nintendo-gaming fans in the West, it quickly became hugely popular in the company’s ...

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    Traffic. It's one of the dreaded metrics in web life. But in this respect, there's some great news for Nintendo — if we're to believe SurveyMonkey Intelligence. In its first full week of global availability, Nintendo's first mobile app was able to grab 2.6 million downloads. Miitomo got downloaded about 370,000 times a day last week, with the iOS-Android count split roughly 2 to 1. Adding on its early tenure in Japan and we see 4 million active users in the first month with 1 million users tapping in on the daily. Those who do make it a habit will typically check in twice or three ...

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    Nintendo has launched its Miitomo social networking/light gaming app in the US and elsewhere worldwide for Android and iOS and we are proud to announce that Pocketnow is on the network! You can now ask us questions about what we're wearing, what we've most recently doing and so on! Play pachinko games to get new clothes for your Mii to wear! Pose for crazy pictures with our Mii! Level up with us! I mean, we're going to be there! Well, there-ish, just not active. At all. April Fool's'. Sorry. We really regret it. Miitomo has been characterized as the first step in Nintendo's pivot to ...

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    Nintendo's first push into smartphones hasn't exactly been the huge turning point it could have been. There's no “Super Mario Touch” or other such title with instant must-have appeal, and the company is instead testing the waters with apps that feel less like classic Nintendo games, and more an extension of the Nintendo brand into the social-dominated mobile space. We saw the company's first effort premiere in Japan earlier this month, and now it's almost time for American smartphone users to get their own shot at joining in, as Nintendo prepares to release Miitomo in the US later this ...

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    It's 2016 and Sony is finally ready to make its bid in the advancement of mobile gaming beyond casual titles like Candy Runner and Subway Somethingorother. After taking care of the ephemeral space with its announcement of the PlayStation VR, it's now put together ForwardWorks Corp., a new unit that will incubate and sell "full-fledged game titles in the new filed(sic) of the smart device market." The effort is focused at the Japanese and other Asian markets, unlike the products that Nintendo is developing. Miitomo is the first application of several that's expected to reach American, ...

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    Let’s be honest, we haven’t exactly been waiting with bated breath for Nintendo to make Miitomo available for mobile downloads. But for better or worse, this is the hugely popular Japanese developer’s first Android and iOS title, so it deserves a bit of attention. Unveiled and ambiguously detailed back in October, the social “go-between” game felt like a fun little experiment meant to pave the way for much more ambitious Nintendo projects off the bat. Nothing less, nothing more. And now that it’s fully fleshed out and up for grabs in the Japanese Google Play and iOS App Store, ...

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