Posts tagged with: gaming
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    I have so many mixed feelings about the NVIDIA SHIELD. Most do. It was such an intriguing product – at least in theory – at first. Some of its specifications are drool-worthy. Specifically, the Tegra 4. In my short time with the device, the Tegra 4 was a monster chip. Clocked at 1.9GHz, the quad-core Cortex A15 CPU, paired with the 72-core GeForce GPU, blew through the most graphically intense games found on Android without a problem – hot knife through butter. It also has 2GB RAM, 16GB of fixed storage, a microSD card slot, massive 28.8Wh battery, a 5-inch 720p LCD, and some massive ...

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    Love or hate them, tablets are rather fun little machines. Android tablets and iPads, at the core, are actually little more than scaled-up smartphones. They come with roughly the same class of specifications as their high-end smartphone counterparts, run the same software, and have access to virtually all the same applications. Those who only look at that side of the equation, however, totally miss the point of tablets. Those are the people who say, "A tablet doesn't do anything more or better than my phone. I don't need a tablet." There's a fair argument in there that no one needs a ...

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    I love games. I've been playing video games and board games my entire life. I don't have nearly as much time as I used to have for gaming, and I have yet to pull the trigger on a current-generation console. But I've spent a lot of time and money on mobile gaming. And every chance I get, I like to break out a smartphone or tablet and get in a race or two, play a round of Phase 10, or if I have more time, get into a lengthy round of Catan on the iPad. As much as I love smartphone gaming, however, the hardware never seems to provide the experience I've come to expect. Games like Asphalt 8, ...

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    Some of us here at Pocketnow enjoy a nice summer's afternoon slaving over a smartphone or tablet, trying to beat the last level in some new game. A few of us went nuts yesterday, over the launch of one of the most highly anticipated mobile games this summer, Asphalt 8. Suffice it to say, mobile gaming is improving quite rapidly. In just four year's time, we've graduated from platformers and side-scrollers to real 3D graphics that rival console games from less than a decade ago. Riptide GP2, for instance, looks phenomenal and plays as smooth as many of my PS2 and early PS3 racing games. And ...

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    Just because it's a new year doesn't mean things are changing with the Pocketnow Weekly podcast. We're still shaking up the host roster on occasion, and we're still squeezing more than 90 minutes of discussion out of the mobile-technology news sector, even in the pit of the post-holiday lull. On our first podcast of 2013, Joe Levi joins us to talk Android amid a sea of pre-CES leaks, but not before we dive into a long and detailed discussion about the new mobile version of Ubuntu - a platform we'll learn how to consistently pronounce someday, but not today. We also touch on Sailfish and ...

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    As a child, I had no use for organized sports. Though this was somewhat detrimental to my early social development, it at least ensured I had plenty of free time on after-school afternoons. Often, I'd get off the school bus early and spend the waning hours of daylight at the public library, in front of an Apple IIe. That's where I discovered interactive fiction, or text adventures. Those terms will be instantly familiar to most people who grew up amid the whirring of floppy drives, but they'll seem completely foreign to younger users. For them, I offer the following brief description: ...

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