Posts tagged with: Games
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    Let's face it, many of us are fans of Star Trek. While it's true that not all of us have a Starfleet uniform hanging in our closet, chances are if you're reading pocketnow.com you've got today's equivalent of a PADD (Personal Access Display Device, a hand-held computer interface). You may have called it a PDA years ago, but today most simply call it their mobile phone. Think about it, whether you're using Windows Mobile, Blackberry, iPhone, or Android, they are all network connected computers with an integrated screen capable of displaying data and accepting input. Many support input ...

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    Members of the game developing audience were able to ask Microsoft some questions after the XNA session at GDC. Check out our video below of some of the audience questions that were asked, but be warned that Microsoft was elusive in its answer--they are deferring people to wait for MIX10. We'll have coverage from MIX10 as well, so stay tuned to pocketnow.com for additional information and coverage on Windows Phone 7 Series.

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    You've now seen the 3 screens of game play on Windows Phone 7 Series, and in this video segment, Microsoft gives us a glimpse more about the technologies that enables this functionality in XNA Studio 4.

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    If you're a developer targeting the PC, Xbox, and Windows Phone 7 Series, this video shows a simple game that Microsoft had set up and demoed that works across the three screens.

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    In this follow-up video to building 3D games on Windows Phone 7 Series, Microsoft showed off the features of XNA Studio 4.0 and how easy it is to build games for the PC, TV--via the Xbox, and mobile by way of Windows Phone 7 Series. The take away from this video is that developers can customize their games to take advantage of various hardware--keyboard, game controller, accelerometer--on different platforms and that although the game title may be the same across the platform, developers can customize the user experience and game play accordingly.

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    In the last video series, we've explored Xbox LIVE services on Windows Phone 7 Series, and we're kicking off the next Microsoft talk: "High Performance 3D Games on Windows Phone 7 Series Using XNA Game Studio 4.0." Although Microsoft will implement two screen sizes for Windows Phone 7 Series, developers can code their apps and games using XNA Studio 4.0 to scale appropriately--code for the game and let XNA Studio do the rest. The take away of the session is that although high resolution graphics, which is something that is very capable in Windows Phone 7 Series, is awesome, utilizing that ...

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    This is the final installment of the Xbox Live Services on Windows Phone 7 Series at GDC. We have additional videos on 3D games coming up, but check out this last snippet from the Microsoft talk along with some questions from the audience. As with all the talks at GDC, Microsoft had a recurring theme: wait for MIX10 for the final answers. Be sure to also check out: 1. Part I 2. Part II 3. Part III with push notifications.

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    If you've been watching the Xbox Live on Windows Phone 7 Series videos, you've seen Microsoft talking about making some of the Xbox LIVE services available across three screens and now we're getting a glimpse of push notifications on Windows Phone 7 Series platform. Check out the video below. With gaming, Microsoft is looking to unit the three screens by not creating the exact same experience across all three screens, but extending different experiences on different screens. We'll have more on what that means later. However, the three screens will be united with Windows Phone 7 Series: you ...

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    In Part I, taken from Microsoft's "Bringing the Best of Xbox Live to Windows Phone 7 Series" talk at the Game Developers Conference, we got a brief introduction on some of the Xbox Live features and services for Windows Phone 7. Now, in part II, Microsoft gives a little bit more details on what to expect as far as achievements, profiles--linking with your Windows Live ID, and avatars. Be sure to stay tuned for Part III of this series where Microsoft talks about push notifications. As always, for the latest videos, you can subscribe to our YouTube channel at youtube.com/pocketnowVideo. This ...

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    We were at several sessions of Windows Phone 7 Series development at the Game Developers Conference and were able to capture some video of what Microsoft is unleashing onto developers prior to MIX10. In this first of a series of video, you'll be able to get a sense of Xbox Live on Windows Phone 7 Series. We've extracted the relevant speech for consumers to understand and trimmed out a lot of the technical stuff--you can learn more about the technical stuff at MIX10. For more videos, be sure to subscribe to check back on our YouTube channel regularly. We'll be posting videos throughout the ...

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    The release of the Android Native Development Kit, otherwise known as NDK, will bring 2D and 3D games to Android closer to reality. The NDK supports OpenGL ES 2.0 and according to Engadget, "the so-called NDK is a bolt-on to the standard Android SDK that gives folks the ability to write and compile critical pieces of functionality in native code, closer to the processor without that pesky Java virtual machine standing in the way." The NDK gives a development platform for developers to code for Android 2.0 or higher systems. With the NDK, hopefully we'll be seeing some 3D Android games in ...

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    It looks like Microsoft's simple Indiana Jones game for Windows Phone 7 Series and Xbox highlights some of the benefits of subscribing to Windows Phone 7 if you're a gamer. The game can be started on one platform and resumed on another, which is nice. (via: Engadget)

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    While we're campaigning for Windows Mobile ports to Windows Phone 7 Series, Palm's on their own mission to get developers to port their iPhone apps to webOS based smartphones, such as the Palm Pre and the Pre Plus. According to Electronostia, "The kit's approach, which runs native code within the platform's web-based framework, is said by AllThingsD to be so direct that an iPhone game can be converted in a "matter of days." Few changes are necessary, and the performance is purportedly as fast as on its native Apple counterpart." The tech news site also "attests" that some iPhone ...

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    Since the beginning of mobile games there has always been a consensus that mobile games are just not that good. No matter how you break it down games on phones were only there to waste time. People do not look to their phones as an entertaining way of playing graphic enriched games. We all would choose to use our PCs, Playstations, Xboxs, Wiis, Macs and even handheld gaming systems before playing a game on a phone. Today Microsoft (MSFT) has recently released the integration of the Windows Phone 7 Series with their Xbox LIVE services. The games hub delivers the first and only official Xbox ...

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    We reported on the latest release of the PlayStation Emulator for Windows Mobile, FPSEce, as soon as it went public near the end of last year. It was such a wonderful surprise as the previous update was released long before that. Well, it looks as though the PlayStation emulator has been receiving updates quietly for supporters on the FPSEce forums as of late. The change log is quite long, but what stands out is that multitouch is finally working on the HTC HD2 and G-Sensor support is also implemented for HTC/Samsung devices. The post mentions that multitouch is "working like a charm" on ...

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