by Juan Carlos Bagnell | May 11, 2016 4:34 PM
We're all very critical of smartphone performance. High end phones are expensive, and ideally they should solve more problems than they create. Also, with each successive generation of phone, we expect a phone to do more and to do those new tasks faster than the previous generation of device. We can benchmark processors, show off camera improvements, and listen to the audio output, but some aspects of our electronics are more difficult to test. There are also significant differences to account for when looking at devices from different manufacturers, or devices operating on different ...
by Jules Wang | October 6, 2015 8:42 PM
Apparently. when you tell two people to do the same job, no matter how detailed the instructions are, you might get some different results. In the case of Apple working with Samsung and TSMC, these three have had a history after a turbulent period where Samsung could've lost its whole Apple contract to TSMC. The two are in now in their current coexistence doing their own jobs. But some iPhone 6s and iPhone 6s Plus users on internet forums are finding out what kind of job each manufacturer has done with the A9 processors in each of them something of a quality grab-bag. With testing from ...
by Joe Levi | August 8, 2014 2:44 PM
We all want fast devices, but RAM, CPU, and GPU are all just lines on a spec sheet. That's where benchmarking comes in, but they can be gamed, and even cheated. Today we're going hands on with GameBench, a new app that aims to change that and give us information that's useful and accurate. With so many components inside our devices, and complex interrelations between them, it's all but impossible for us to gauge "how fast" something is just by looking at its specifications. Additional cores have an impact. How fast those cores are clocked play into the equation as well. Why type of ...
Posts tagged with: benchmarking