According to a recent Sprint tweet, the Sprint HTC EVO 4G along with any future phones launching on the carrier with Android 2.1 will get an upgrade to Android 2.2 Froyo build. The significance of Froyo other than optimizations to the Android operating system is that 2.2 is required for Adobe Flash 10.1 support. The carrier will be dedicating its resources to bringing more innovative products to the market, which unfortunately means that older devices like the Samsung Moment and the Sprint Hero will not be moving forward with an Android 2.2 upgrade.
Although Adobe has demonstrated that Flash 10.1 works acceptably well on webOS months ago, the browser plugin for Palm’s mobile OS Webkit-based browser hasn’t launched yet and Palm says it doesn’t know what’s going on and why Adobe has not rolled out the downloads for Flash. At an AT&T seminar last week, a Palm representative says that he doesn’t “know what the hold-up is” with Adobe.
Since demoing Flash 10.1 on webOS, Adobe had announced ambitious plans to support Palm’s competing smartphone platforms, most notably Google [...]
Adobe, which has stated that Android 2.2 Froyo is required to run Flash 10.1 for Mobile on Android smartphones, has posted a short list of which Android smartphones will be capable of playing Flash 10.1. Connecting the dots, these current smartphones running Android 2.1 or prior versions of Google’s mobile OS will essentially, at some point, get an upgrade to Android 2.2 to support Adobe’s browser plug-in. Here’s the list:
-DROID by Motorola-Dell Streak-Google Nexus One-Motorola MILESTONE-HTC Evo-HTC Incredible-HTC Desire-Samsung Galaxy [...]
Despite not having shipped any phones so far with Flash 10.1 for mobile, Adobe is getting pretty optimistic about the prospect of Flash on mobile phones. Of the smartphones shipped in 2012, 53% will be shipped with Flash 10.1. That’s quite a few as Adobe is hoping to put the browser plugin on Windows Phone 7, Android, BlackBerry, Symbian, and webOS for a nice experience of Flash videos, games, and of course, banner ads. The company projects that 250 million smartphones will ship with Flash by 2012.
With Apple touting its own internal iAds platform, Adobe sure isn’t the one to stand still and get shunned from the iOS devices. The company has partnered with Greystripe, which will convert Flash into HTML5 for iPhone and iPad compatibility, to bring Flash content including the Flash-based ads to the growing number of iOS devices.
Apple’s iPhone, iPod Touch, and iPad trio create an important market not only by size, but because users on the iOS platform download more apps and browse the web more than users on competing platforms. By using Greystripe’s Flash [...]
For those still trying to make sense of the Apple v. Adobe spat on Flash, a web developer has posted a video of his thoughts on HTML5 and Flash and their different strengths and weaknesses.
(via: Blake Stimac on Twitter)
With the original iPhone hacked to boot Android OS creating an unholy Apple-Android matrimony, the same hackery has been applied to the newer generation iPhone 3G. Now, the iPhone 3G is shown off on video running Android and the only missing thing there is audio support, otherwise most other features are good to go. For iPhone users, perhaps this may be somewhat of an alternative for a native Google Voice app by booting into Android. Other potentials for this would be Adobe Flash support on Apple’s hardware, though admittedly not through the native OS, with newer versions of [...]
Google Android Market and Apple’s iPhone/iPod/iPad App Store will soon be accepting PayPal as a form of payment for those unwilling to surrender their credit card information.
The move to accept PayPal is a little bit surprising for Google, who has a competing Google Checkout service that integrates with your Google or Gmail user ID and the Android Market. Google Checkout works in a similar way to PayPal in that it allows users to shop at merchants willing to accept Google Checkout as a form of payment so that consumers don’t have to hand over their credit card [...]
Google’s Andy Rubin had a frank and candid discussion about Android, Google, Apple, and iPhone with The New York Times in which he discussed Android’s latest strategies, Flash, and even compared Apple to North Korea. Rubin is counting on Android’s open strategy to attract OEMs and capture more market share than closed environments like that on the iPhone and BlackBerry. In terms of Adobe Flash support and competitor Apple shunning it from the iPhone because CEO Steve Jobs says that “folks who want porn can buy an Android phone,” Rubin says it’s all [...]
Apple’s original iPhone has been hacked to run Google’s Android OS via a loader called dualiBoot. From the YouTube video demonstrating Android on an iPhone, this looks like it’s the real deal, though not all functions work on the Android side. WiFi is running as is the touchscreen while on Android. Perhaps, maybe, if this gets to a finished version for public consumption, and the hacker can bring Android to at least OS 2.1 or later, then maybe we can get an Adobe Flash plugin and then really run Adobe Flash on an iPhone after all.
Adobe has since halted development of Adobe Flash 10.1 for mobile on Windows Mobile when Microsoft had announced Windows Phone 7. Now, the company has confirmed that it will be working to bring its popular browser plugin to the Windows Phone 7 platform, though the exact timing is still not disclosed nor has any devices with Windows Phone 7 shipped. A Flash product manager had posted on his blog that Windows Phone 7 will be among the platforms to get Flash support–most notably absent is Apple, which is in an embittered fight with Adobe on HTML v. Flash.
I am excited about [...]
We had previously reported that Adobe Flash may be delayed from statements from the company’s CEO, but as it turns out, mobile Flash 10.1 is still on track for the first half of 2010 according to Adobe. The confusion stems from CEO Shantanu Narayen who stated that Flash for Android should come in the second half of the year. As it stands, the downloadable browser plugin will be made available on various platforms during the first half. The plugin will be preloaded on Android devices for a seamless out of box experience in the second half, meaning those smartphones will ship with [...]
With the release of Adobe Creative Suite 5, Adobe CEO went on to confirm with Fox Business News that Flash 10.1 for mobile has been delayed yet again. The good news is that BlackBerry users will be able to join the loop with Flash 10.1 as well as Research in Motion’s platform was named as one of the platforms to get Flash 10.1–the other two being Android and webOS. Now, the popular browser plugin is scheduled for the second half of 2010.
Watch the latest business video at video.foxbusiness.com
For those wanting to run Flash on a tablet powered by a mobile [...]
It’s no secret there is some bad blood between the top levels of Apple and Adobe these days. Apple’s Steve Jobs has been very clear about not having Adobe’s Flash on any of their mobile devices (iPad included).
Android only has Flash on a select few HTC devices. “Stock” versions of the Android OS have been left out so far, but not long ago Adobe’s CEO promised Android would see Flash “later this year”1.
It looks like that promise has some merit: Adobe has announced a private beta for not only Flash 10.1, but Air 2.0 as well. [...]
There are two browser alternatives out there watching the Apple iPhone OS ecosystem closely, and those include Skyfire–a staple on many Windows Mobile handsets today–and a newcomer called RipCode. With the approval of Opera Mini for the iPhone–video demo of Opera Mini below shown by Thomas Ford from the Opera team–browser rival Skyfire has its hopes set on bringing their version of the browser to the iPhone.
For the uninitiated, Skyfire renders Flash files on its servers and then pushes that content to the mobile client, which is installed on the [...]
With the announcement of iPhone OS 4.0, users found that Apple has implemented new language in its SDK that bars developers from using compilers for third-party development environments that would make it quick for developers to create multi-platform apps with ease. A big player that got shut out of the iPhone with OS 4.0 is Adobe, which had hoped to leverage Flash and Adobe Air as part of its Creative Suite 5 engine to allow developers to cross compile and create apps for multiple platforms.
The latest language change states:
“Applications may only use Documented [...]
Adobe has put up a little PR demo on how easy it is to develop for multiple platforms by using Adobe Air to create apps. The video shows an Adobe developer creating a simple game of Reversi for Windows, Mac, Linux, iPhone, Android, and iPad–the iPhone and iPad should be counted as the same development platform.
Adobe’s multi-platform development platform is cool, and hopefully developers will find it easy to take advantage of the engine.
It looks like the HTC Sense UI overlay on the Android-based HTC Desire–the HTC-branded version of the Google Nexus One–has been ported to another competing Android handset, the Motorola Droid, a “with Google” phone that lacks any custom UI overlay. Reportedly, Adobe Flash also works, but performance is painfully slow.
After we had reported that Adobe Flash 10.1‘s adoption on smartphones would be limited by stringent hardware requirements, particularly the demand for CPU power from an ARM Cortex A8 chip or better, Adobe had posted official word of this requirement on its blog as well as detailing the installation procedure for Flash on various Android and webOS handsets. For Windows phone users, Adobe will be working with Microsoft to launch Adobe Flash 10.1 for Windows Phone 7 Series soon.
According to Adobe, when a user opens a Flash-enabled webpage, they will be presented [...]
Adobe’s mobile Flash 10.1 platform may be limited in adoption due to high hardware requirements, particularly the requirement of an ARM Cortex A8 processor or better, which means few Android handsets, and only half of the available webOS models will be blessed with compatibility for the platform to run. Droid and Nexus One owners should be safe as are Palm Pre and Palm Pre Plus owners on Sprint and Verizon Wireless. Perhaps, the high hardware requirement may be one reason that Adobe is scrapping plans in launching Flash 10.1 for Windows Mobile 6.5; instead, the company says that [...]
It looks like Steve Jobs is wrong as Flash 10.1 Mobile still managed to get approximately 3 hours of battery time on the Google Nexus One with WiFi on. Increases in battery gain can be achieved by adjusting some of your device’s settings, like backlight, WiFi v. 3G, and turning off unused radios like GPS and Bluetooth.
Battery Performance with Flash Player 10.1 on the Nexus One from Mark Doherty on Vimeo.
Flash is front and center for 2010, and Adobe, the company behind the plugin, has promised that it would be available for webOS, Windows Mobile and Android. Flash 10.1 was previously demoed by Adobe to be running on the Android 2.1 Google Nexus One, and at MWC, Mobile Burn got a demo of Flash 10.1 running on the Motorola Droid.
Although Adobe has promised Flash 10.1 Mobile for Windows Mobile and Android, there are a few caveats. First, for Windows Mobile, Flash 10.1 was said to not be compatible with Windows Phone 7 Series when that platform is available, though Adobe [...]
Adobe has promised to deliver Flash 10.1 Mobile to a number of smartphone platforms–Windows Mobile (and hopefully Windows Phones soon), Android, and webOS–and the now public feud with Apple is now intensifying after Flash’s notable absence from the iPhone and the recently announced larger screen tablet, the iPad. CEO Steve Jobs recently went on record with the Wall Street Journal to say that Flash technology is a battery hog. If that’s true–which we hope isn’t–that could mean that having the plugin enabled on your smartphone could mean reduced [...]