This game is based on the original game for PC, which
won Game of The Year by the Chicago Tribune.
I decided to reduce the amount of verbiage in this
review and let the screen shots speak for themselves,
because they certainly do as you’ll see below.
WHAT’S HOT
Well
obviously, the most noticeable feature of this game
is its graphics. As you walk through the stone hallways,
you feel as if you are actually in them, although
I guess there is a catch to this–check the Bugs and
Wishes section for more.
Ultima
Underworld features 8 levels. If a level is what I
think it is, this could offer hours of game play.
Level 1 itself took me well over an hour to complete;
note that this hour was a continuous one which says
something about its ‘addictability’.
I
really like the two ways of navigation through the
levels. The first one is with the stylus, where you
click different locations on the screen, which then
heads you in that direction. If you find this a little
annoying, then you can use the multi-directional pad
on your Pocket PC, although depending on your model,
this may be inconvenient and may slow you down. I
find, anyhow, that you can go faster if you use the
stylus to navigate and tap higher on the screen area.
The
story line of the game is pretty interesting and motivating,
although when I play a game, I really don’t pay much
attention to the story. If you would like to view
the story in whole, check out the Ultima
Underworld manual.
SETUP
The program setup was easy and
just took a few clicks. You run the installation program,
it copies some files to a directory on your desktop
system, and then starts up the Add/Remove Programs
applet in ActiveSync.
PROGRAM
FEATURES

When you first begin
the game, you are presented with this screen. You
are required to create a character before you begin
your journey into the Underworld.

Male
or Female?

Shall
this person excel in attacking or defending?

Choosing
your characters handedness (important when using a
weapon).

Pick
a dominate weapon skill.

Pick
another skill.

Choose
the desired class of your character. These titles
are a little…senseless. A Mage is one born with
an ability to cast spells, a Tinker is a skilled craftsman,
a Ranger is a woodsman, etc. If you truly wish to
learn the meanings of each class, consult the manual.

You
can choose an image of your character, depending on
the gender.

Now
enter the name of him or her, using the keyboard on
the bottom of the screen, which will be there at all
times while you play, (is this really necessary?).

When
you start the game up and click "Journey Onward",
you are presented with the above screen, so select
your character.
Now
that you know what to expect when setting up the game,
let’s go into Ultima Underworld. Note that the following
screen shots are in no particular order.

This
image was taken directly from the manual,
which explains the layout of the screen around better
than I could. As you can see, they pack a lot onto
your screen, so it will take you a good half hour
of game play to learn each control.

Here
is a basic view of a hallway. Notice the use of shadows
to create a feeling of distance at the door at the
end of the hallway.

Ah,
my ax is ready to strike.

Very
nice use of shadows again here.

Hey…who
is this? Let’s talk to him and see what he has to
say.

It
appears that his name is Drog. As you can see, you
can select a variety of things to say to Drog. You
can even barter objects that you find, (you can see
these objects to the left of the picture of my character),
by dropping an object in one of the circles to the
left of your character’s picture.

This
is the ignorant response I get after I come back to
talk to him after ending the previous conversation.

And
as you can see, he lets me pass, since I choose to
ask nicer the second time.

Very
nice screen shot taken of three platforms that you
can walk on. Take notice to the dark area of this
hallway; what lies behind that darkness is to be seen…

This
is one of my favorites. The pathway is very well defined,
and as you can see, one step to the right and I will
fall below, which, lucky for me, is water, (I chose
‘swimming’ as one of my character’s skills).

Here
is a shot of water. So-so job with shading, but as
you move along, you kind of bounce, or wobble, which
is Ultima Underworld trying to simulate swimming.

During
your travels in the water you may come across such
monsters as this squid, which you cannot fight against,
since you are unable to draw your weapon while in
water.

Take
notice to the torch that I have in my possession,
found to the right of my character. Let’s use that
torch since it’s kind of dark here.

Ah,
that’s better.

During
early game play, you’ll pick up a sac that contains
a map. Consult this often to track your progress through
the level. What you are seeing is just a little over
an hour of game play, so with 8 of these levels, you
shouldn’t get bored.

Here
I am about to enter a ramp, which looks detailed and
defined.

Pictured
above is my ax as I brutally murder a rat.

It’s
a flying red thing! No, it’s a bat. Watch out for
these, they can hurt you if you don’t kill it.

Let’s
try to negotiate a trade with this goblin. It looks
like he’s got some good stuff to barter.

Unfortunately,
he isn’t too pleased by my offer, (an apple).

I
even threw in a fish! He still thinks I am crazy.

Ok,
I will add a torch but then I’m done…

Uh
oh, he’s getting a little mad. So why don’t I just
kill him and take his offerings anyway?

As
you can see, the goblin lost this barter.

Maybe
killing that Goblin wasn’t such a good idea, now all
the others want to kill me, uh oh, maybe I shouldn’t
of killed the first goblin.
HELP SUPPORT
Ultima
Underworld’s manual
is very comprehensive, and covers almost everything.
It will take the user at least a half hour of "playing
around" to master the functions of everything
and learn to navigate efficiently. Have additional
questions? Ask away in the ZIO
Software Authorized Support Forum.
OPTIONS

As you
can see on the left of the above screen shot, here
are the in-game menu options.

Depending
on your particular device, you may want to adjust
detail levels accordingly. I found leaving it on "Very
High" didn’t slow the game, (on my iPAQ 3650).

You
can choose one of four slots to save your game in,
which is always a good feature.
The
rest of the options are self-explanatory, and include
Music, Sound, Restore Game, and Return To Game.
SYSTEM REQUIREMENTS
Ultima
Underworld is a large game, taking up a whopping 14
mb of space on your Pocket PC. This game runs under
Pocket PC 2000/2002 operating systems, and can be
played with a MIPS or ARM processor. Specifically,
Ultima Underworld supports the following devices:
Compaq iPAQ 3600/3700/3800 series, HP Jornada 560
series, Cassiopeia E-125/E-200/EM500, Toshiba Genio-e,
Audiovox Maestro PDA1032, NEC Mobile Pro P300, O2
XDA, and @migo 600-C.
BUGS AND WISHES
I
had no major problems with this game, although there
are a few items I would like to address. First off,
the music is cool when you begin playing, but after
a while, it gets annoying, as it changed suddenly
in different situations.
There
were several times when I experienced a "Runtime
Error" on my iPAQ in certain areas in the game.
I reset the device numerous times, but had no luck.
Perhaps this was due to an installation problem or
something to that nature, or maybe it’s a bug.
![]()
As
far as graphics go, the only complaint I have is pixilation,
seen above. When you get close to ANY object, albeit
a wall or a plant, it becomes VERY pixilated. Perhaps
my standards are too high for this game, which is
because I come from PC gaming.
Also, going along with the suggestion of higher resolution
environments, I’d like to take note to the small area
of the playable screen area. This small window takes
up about 40% of the entire screen. I am sure it is
this size to save space, or perhaps to accommodate
the other objects on the screen.
And does that keyboard have to stay on the bottom?
I understand that you need it for game saving and
conversation with other creatures, but couldn’t ZIO
Software make it pop up?
PURCHASING
Ultima Underworld costs
$29.95 and is available from the pocketnow
Store. An unplayable demo is also available, which
features a slideshow of screen shots, and can be found
here.
PROS
Unprecedented
graphics
that run smoothly
- Defined
textures
Addictive
gameplay
Large levels
keep you busy for hours
- Customizable
characters
- Interesting
storyline
- Shakespearean
language give it a medieval feel
CONS
Music gets
old
Environment
is pixilated when viewed close-up
Huge size
(14 mb)
- Playing
area takes up only 40% of screen
- Does that
damn keyboard have to always be there?
OVERALL
IMPRESSION
When I listed "Unprecedented
Graphics" as a Pro, I meant it. I haven’t seen
any Pocket PC game to date that gives the user such
a feeling of three dimensions. This could be considered
a step in the right direction, although I truly believe
that we are outgrowing ARM and MIPS processors. Note
that I didn’t cover ever corner of the game, some
dealing with magic and spell casting, mainly because
that would take numerous pages of text.
My complaints of pixilation and small playable area
size wouldn’t be valid if this game were being played
on an XScale processor, or even something better.
Right now this is as good as it gets as far as advanced
graphics on your Pocket PC, but it’ll be cool to see
what ZIO Software does with faster processor and higher
memory capabilities in the future.
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