ZIO Software’s Ultima Underworld

Brandon Miniman | June 1, 2002 12:22 AM

   

This game is based on the original game for PC, which

won Game of The Year by the Chicago Tribune.

   

I decided to reduce the amount of verbiage in this

review and let the screen shots speak for themselves,

because they certainly do as you’ll see below.


WHAT’S HOT

   Well

obviously, the most noticeable feature of this game

is its graphics. As you walk through the stone hallways,

you feel as if you are actually in them, although

I guess there is a catch to this–check the Bugs and

Wishes section for more.

   Ultima

Underworld features 8 levels. If a level is what I

think it is, this could offer hours of game play.

Level 1 itself took me well over an hour to complete;

note that this hour was a continuous one which says

something about its ‘addictability’.

   I

really like the two ways of navigation through the

levels. The first one is with the stylus, where you

click different locations on the screen, which then

heads you in that direction. If you find this a little

annoying, then you can use the multi-directional pad

on your Pocket PC, although depending on your model,

this may be inconvenient and may slow you down. I

find, anyhow, that you can go faster if you use the

stylus to navigate and tap higher on the screen area.

  

The

story line of the game is pretty interesting and motivating,

although when I play a game, I really don’t pay much

attention to the story. If you would like to view

the story in whole, check out the Ultima

Underworld manual.


SETUP

   The program setup was easy and

just took a few clicks. You run the installation program,

it copies some files to a directory on your desktop

system, and then starts up the Add/Remove Programs

applet in ActiveSync.


PROGRAM

FEATURES


   

When you first begin

the game, you are presented with this screen. You

are required to create a character before you begin

your journey into the Underworld.

Male

or Female?

Shall

this person excel in attacking or defending?

Choosing

your characters handedness (important when using a

weapon).

Pick

a dominate weapon skill.

Pick

another skill.

Choose

the desired class of your character. These titles

are a little…senseless. A Mage is one born with

an ability to cast spells, a Tinker is a skilled craftsman,

a Ranger is a woodsman, etc. If you truly wish to

learn the meanings of each class, consult the manual.

  

You

can choose an image of your character, depending on

the gender.

Now

enter the name of him or her, using the keyboard on

the bottom of the screen, which will be there at all

times while you play, (is this really necessary?).

When

you start the game up and click "Journey Onward",

you are presented with the above screen, so select

your character.

Now

that you know what to expect when setting up the game,

let’s go into Ultima Underworld. Note that the following

screen shots are in no particular order.

This

image was taken directly from the manual,

which explains the layout of the screen around better

than I could. As you can see, they pack a lot onto

your screen, so it will take you a good half hour

of game play to learn each control.

Here

is a basic view of a hallway. Notice the use of shadows

to create a feeling of distance at the door at the

end of the hallway.

Ah,

my ax is ready to strike.

Very

nice use of shadows again here.

Hey…who

is this? Let’s talk to him and see what he has to

say.

It

appears that his name is Drog. As you can see, you

can select a variety of things to say to Drog. You

can even barter objects that you find, (you can see

these objects to the left of the picture of my character),

by dropping an object in one of the circles to the

left of your character’s picture.

This

is the ignorant response I get after I come back to

talk to him after ending the previous conversation.

And

as you can see, he lets me pass, since I choose to

ask nicer the second time.

Very

nice screen shot taken of three platforms that you

can walk on. Take notice to the dark area of this

hallway; what lies behind that darkness is to be seen…

This

is one of my favorites. The pathway is very well defined,

and as you can see, one step to the right and I will

fall below, which, lucky for me, is water, (I chose

‘swimming’ as one of my character’s skills).

Here

is a shot of water. So-so job with shading, but as

you move along, you kind of bounce, or wobble, which

is Ultima Underworld trying to simulate swimming.

During

your travels in the water you may come across such

monsters as this squid, which you cannot fight against,

since you are unable to draw your weapon while in

water.

Take

notice to the torch that I have in my possession,

found to the right of my character. Let’s use that

torch since it’s kind of dark here.

Ah,

that’s better.

During

early game play, you’ll pick up a sac that contains

a map. Consult this often to track your progress through

the level. What you are seeing is just a little over

an hour of game play, so with 8 of these levels, you

shouldn’t get bored.

Here

I am about to enter a ramp, which looks detailed and

defined.

Pictured

above is my ax as I brutally murder a rat.

It’s

a flying red thing! No, it’s a bat. Watch out for

these, they can hurt you if you don’t kill it.

Let’s

try to negotiate a trade with this goblin. It looks

like he’s got some good stuff to barter.

Unfortunately,

he isn’t too pleased by my offer, (an apple).

I

even threw in a fish! He still thinks I am crazy.

Ok,

I will add a torch but then I’m done…

Uh

oh, he’s getting a little mad. So why don’t I just

kill him and take his offerings anyway?

As

you can see, the goblin lost this barter.

Maybe

killing that Goblin wasn’t such a good idea, now all

the others want to kill me, uh oh, maybe I shouldn’t

of killed the first goblin.


HELP SUPPORT

   

Ultima

Underworld’s manual

is very comprehensive, and covers almost everything.

It will take the user at least a half hour of "playing

around" to master the functions of everything

and learn to navigate efficiently. Have additional

questions? Ask away in the ZIO

Software Authorized Support Forum.


OPTIONS


   

As you

can see on the left of the above screen shot, here

are the in-game menu options.

Depending

on your particular device, you may want to adjust

detail levels accordingly. I found leaving it on "Very

High" didn’t slow the game, (on my iPAQ 3650).

You

can choose one of four slots to save your game in,

which is always a good feature.

The

rest of the options are self-explanatory, and include

Music, Sound, Restore Game, and Return To Game.


SYSTEM REQUIREMENTS

   

Ultima

Underworld is a large game, taking up a whopping 14

mb of space on your Pocket PC. This game runs under

Pocket PC 2000/2002 operating systems, and can be

played with a MIPS or ARM processor. Specifically,

Ultima Underworld supports the following devices:

Compaq iPAQ 3600/3700/3800 series, HP Jornada 560

series, Cassiopeia E-125/E-200/EM500, Toshiba Genio-e,

Audiovox Maestro PDA1032, NEC Mobile Pro P300, O2

XDA, and @migo 600-C.


BUGS AND WISHES

   

I

had no major problems with this game, although there

are a few items I would like to address. First off,

the music is cool when you begin playing, but after

a while, it gets annoying, as it changed suddenly

in different situations.

   

There

were several times when I experienced a "Runtime

Error" on my iPAQ in certain areas in the game.

I reset the device numerous times, but had no luck.

Perhaps this was due to an installation problem or

something to that nature, or maybe it’s a bug.

  

   

As

far as graphics go, the only complaint I have is pixilation,

seen above. When you get close to ANY object, albeit

a wall or a plant, it becomes VERY pixilated. Perhaps

my standards are too high for this game, which is

because I come from PC gaming.

   

Also, going along with the suggestion of higher resolution

environments, I’d like to take note to the small area

of the playable screen area. This small window takes

up about 40% of the entire screen. I am sure it is

this size to save space, or perhaps to accommodate

the other objects on the screen.

   

And does that keyboard have to stay on the bottom?

I understand that you need it for game saving and

conversation with other creatures, but couldn’t ZIO

Software make it pop up?


PURCHASING

    Ultima Underworld costs

$29.95 and is available from the pocketnow

Store. An unplayable demo is also available, which

features a slideshow of screen shots, and can be found

here.


PROS


  • Unprecedented

    graphics


    that run smoothly

  • Defined

    textures


  • Addictive

    gameplay


  • Large levels

    keep you busy for hours

  • Customizable

    characters

  • Interesting

    storyline

  • Shakespearean

    language give it a medieval feel


CONS


  • Music gets

    old


  • Environment

    is pixilated when viewed close-up


  • Huge size

    (14 mb)

  • Playing

    area takes up only 40% of screen

  • Does that

    damn keyboard have to always be there?


OVERALL

IMPRESSION

   When I listed "Unprecedented

Graphics" as a Pro, I meant it. I haven’t seen

any Pocket PC game to date that gives the user such

a feeling of three dimensions. This could be considered

a step in the right direction, although I truly believe

that we are outgrowing ARM and MIPS processors. Note

that I didn’t cover ever corner of the game, some

dealing with magic and spell casting, mainly because

that would take numerous pages of text.

  

My complaints of pixilation and small playable area

size wouldn’t be valid if this game were being played

on an XScale processor, or even something better.

Right now this is as good as it gets as far as advanced

graphics on your Pocket PC, but it’ll be cool to see

what ZIO Software does with faster processor and higher

memory capabilities in the future.

 

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