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Short Take: PDAmill's Arvale II: Ocean of Time

By: Tim Adams | Date: 22-Aug-05 | Comments

INTRODUCTION


Just about a year ago, we were introduced to the world of Arvale. Now the adventures continue, but with a new character and a new plot in Arvale II: Ocean of Time. More of an Indiana Jones feel this time, but with essentially the same feel as the previous adventure. Can this PDAmill sequel continue to impress, or will it just be another part two, 'Dumb and Dumberer' disaster, failing to impress on the grand scale. Read on for the review.

BE WARNED - POSSIBLE SPOILERS CONTAINED WITHIN!

IF IT LOOKS LIKE A ROSE, AND SMELLS LIKE A ROSE...


Thankfully, the interface from Arvale to Arvale II: Ocean of Time really hasn't changed much at all (Figure 1 and 2). The font is easier to read, and overall, the interface has been cleaned up quite a bit (you can find our previous review of Arvale here).


Figure 1: The character statistics page, while slightly changed, is almost identical to the original Arvale.


Figure 2: An example Arvale II inventory screen.

Even the battle configuration has maintained its easy to understand layout and '+ / - / =' system (Figure 3). Nothing worse than trying to figure out how to play a game you thought you knew when in a crunch, and PDAmill has insured that you won't ever have to worry with Arvale II.


Figure 3: An example battle inside of Arvale II.

NEW AND NOTABLE


Not that everything has remained the same by any means. There are new weather effects (Figure 4), and new places to go (Figure 5) and even new times (Figure 6) and ways (land, sea, and air). Multiple endings, loads of side quests, and even three difficulty levels make Arvale II: Ocean of Time a very intriguing RPG.


Figure 4:New weather effects abound in Arvale II.


Figure 5:Explore Serpent Pass via ship.


Figure 6: Travel in the past, present, and future.

Also new is the map feature (Figure 7), giving you a quick overview of the places you've been (including the dungeons).


Figure 7: Travel in the past, present, and future.

EYE CANDY


As with the original Arvale, Arvale II: Ocean of Time gives the eye a lot to take in and enjoy. Whether it be the weather or even some of the battle effects (Figure 8 and 9), PDAmill has shown its mettle as far as handheld RPGs are concerned. I actually encountered a few graphical bugs during testing, and have informed PDAmill about the issues - they should have them remedied for the final release.


Figure 8:Eye candy abounds in this sequel (such as the Final Potion effect).


Figure 9:Flames arc from the Ultiven sword as you smash your enemies.

PURCHASING


Arvale II: Ocean of Time is available for $19.95, over at the PDAmill website.

PROS

  • New and interesting storyline
  • Over 40 hours of gameplay
  • Lots of eye candy and enhancements

CONS

  • Still some bugs (in pre-release version)
  • No prior character (Arvale) transfer
  • Soundtrack could use some work

OVERALL IMPRESSION


Overall, I found Arvale II: Ocean of Time to be a great sequel - even without the ability to bring your original Arvale character over (which would probably made the storyline a little more difficult to manage). The increased playtime, items, and puzzles give you a new world feeling while still providing a familiar interface to work with. That said, I give PDAmill's Arvale II: Ocean of Time the following score:


Figure 1: The character statistics page, while slightly changed, is almost identical to the original Arvale.


Figure 2: An example Arvale II inventory screen.

Even the battle configuration has maintained its easy to understand layout and '+ / - / =' system (Figure 3). Nothing worse than trying to figure out how to play a game you thought you knew when in a crunch, and PDAmill has insured that you won't ever have to worry with Arvale II.


Figure 3: An example battle inside of Arvale II.

NEW AND NOTABLE


Not that everything has remained the same by any means. There are new weather effects (Figure 4), and new places to go (Figure 5) and even new times (Figure 6) and ways (land, sea, and air). Multiple endings, loads of side quests, and even three difficulty levels make Arvale II: Ocean of Time a very intriguing RPG.


Figure 4:New weather effects abound in Arvale II.


Figure 5:Explore Serpent Pass via ship.


Figure 6: Travel in the past, present, and future.

Also new is the map feature (Figure 7), giving you a quick overview of the places you've been (including the dungeons).


Figure 7: Travel in the past, present, and future.

EYE CANDY


As with the original Arvale, Arvale II: Ocean of Time gives the eye a lot to take in and enjoy. Whether it be the weather or even some of the battle effects (Figure 8 and 9), PDAmill has shown its mettle as far as handheld RPGs are concerned. I actually encountered a few graphical bugs during testing, and have informed PDAmill about the issues - they should have them remedied for the final release.


Figure 8:Eye candy abounds in this sequel (such as the Final Potion effect).


Figure 9:Flames arc from the Ultiven sword as you smash your enemies.

PURCHASING


Arvale II: Ocean of Time is available for $19.95, over at the PDAmill website.

PROS

  • New and interesting storyline
  • Over 40 hours of gameplay
  • Lots of eye candy and enhancements

CONS

  • Still some bugs (in pre-release version)
  • No prior character (Arvale) transfer
  • Soundtrack could use some work

OVERALL IMPRESSION


Overall, I found Arvale II: Ocean of Time to be a great sequel - even without the ability to bring your original Arvale character over (which would probably made the storyline a little more difficult to manage). The increased playtime, items, and puzzles give you a new world feeling while still providing a familiar interface to work with. That said, I give PDAmill's Arvale II: Ocean of Time the following score:

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