In
this case, I can’t say that I put Argentum away.
When
Argentum was released on May 6, it sounded to me as
one of those boring intergalactic mission games that
were merely a copy of Star Trek. I haven’t
had good experiences with Pocket PC games in the past
because they just didn’t catch my attention with graphics
or sound, so I just stuck with some PC games.
Then,
I decided to do a review of Argentum. Not just for
the hell of it, but I actually wanted to give the
game a chance, and surprised I was. Ionside Interactive
must have some topnotch programmers working behind
the desk, because this sure isn’t bad for a first
title.
The
slogan of Argentum is, "This is War", which
to me seems to be Ionside’s call to other software
companies looking to compete with them.
WHAT’S
HOT
It’s not often that you come
across an action game that has smooth frame rates,
and Argentum certainly exhibits this (almost always,
more on that later).
What can I say about the graphics? The different army
men have meticulous detail as far as my own two eyes
tell me. Each man has his own shadow, which adds to
the realism and distinction of the game.
The landscape, which ranges from lava covered mountains
to dirt trails to snow covered lands, is smooth and
textured, although sometimes it may become strenuous
on the eyes when trying to convey whether you are
entering a dip or an elevation. This problem only
occurs in the levels with darker terrain and if the
gamma is low (see screen shots below to see what I
mean). Another positive aspect of the terrain is that
it is non-continuous, so you can always expect something
new as you move along the map (by map I mean the area
in which the level takes place).
Among the most astonishing graphical aspects of this
game are the explosions. They are exceedingly detailed
with red and yellow highlights, instead of just a
short yellow blast found on other action games for
the Pocket PC. Simultaneously, the smoke is just as
real as the explosions are, with towers of black and
gray. Supposedly Argentum automatically turns off
smoke and the number of explosions if resources are
low on your Pocket PC to enhance performance, but
unfortunately this didn’t seem to of help when the
game started skipping during some intense scenes,
more on that later.
The sounds were also very impressive. Via the options
menu on the main screen, the user can turn on or off
sounds and music. The music is appropriate – and kind
of gets you into a "oh yeah…I’m bad"
mood. The sounds, which include explosions, gunfire,
movement, and even speech, are accurate and go along
well with what is happening on the screen. Each different
kind of army man has a different voice, and will say
something basic when you command it to move or attack
an enemy.
The AI (Artificial Intelligence) in Argentum makes
the game even more interactive and real. The enemies
carry a mind of their own, and will destroy your men
if you haven’t premeditated the appropriate tactics.
When sending your soldiers to a certain area on the
map, Argentum chooses the best trajectory, even if
it means going around several turns and moving around
static structures.
Lastly, I would like to recognize the different navigational
modes in the game. You can navigate the map in three
ways: The multi-directional pad on your Pocket PC,
the tabs on each side and corner of the screen, or
by taping the map in an area you would like to view.
SETUP
The program setup was easy and
just took a few clicks. You run the installation program,
it copies some files to a directory on your desktop
system, and then starts up the Add/Remove Programs
applet in ActiveSync. You can save Argentum to main
memory or to a storage card, but your best bet for
performance is to save it to main memory. There are
no other files that go along with Argentum on your
Pocket PC, just the game. If you’re looking for some
help on how to play the game, you’ll have to make
do with the four tutorials found when you go to start
a new game, which I think are far from adequate.
PROGRAM
FEATURES
The purpose of Argentum
is to gather the element Argentum, an element that
is vital for the GEA’s economy (needed to build objects
and train soldiers), and is claimed to be sentient
by the Ni’rikei. The opening statement of the game
states the following:
"Earth-based
Galactic Exploration Alliance (GEA) are in delicate
negotiations with the Ni’rikei over the substance
Argentum, a space based ‘living energy’ that is the
basis of the GEA economy. The Ni’rikei claim it is
sentient. The GEA claims its ethicists have proven
Argentum no more sentient than bacteria. GEA Ambassadors
are sent to meet with the Ni’rikei on Septigia for
one last attempt at peace…"
Now let’s go into the game….

After the introduction (which you can turn off in
the options menu, see the options section below for
more on that), you are presented with this screen.
As I will mention later, there are six different slots
of saving space, so you will be presented with a screen
with small squares when you select "Load Game".

Here
is one of the tutorials I spoke of. It shows you how
to perform simple actions.

Another
shot of a tutorial in action…

After you click past the above tutorials, you’ll find
yourself with the mission objectives. I personally
look past this and await the action of the level,
although I am sure many people would prefer to follow
along in the plot. So as you can see, you, the player
of Argentum, are named Steele. If you read the rest
of the objectives, you probably have a question mark
above your head. Not to worry though, I’ll explain
it all.

After you hit "Deploy" on the previous screen,
you will see this loading bar. This will happen each
time you go to play or load a level, and takes a few
seconds to complete.

After the level is finished loading, you are presented
with this interface. Since there are many different
features and options, I went ahead and numbered each
part, and will describe each in detail below.
1.
The ![]()
icon represents the amount of Argentum that you have
left. Argentum is needed to build facilities (including
power plants, training facilities, radar centers,
etc.), and the only way to get Argentum is to mine
it, which I’ll explain soon.
2.
The ![]()
icon represents the amount of power that you have
left. Power is made by generators (which also require
Argentum), and without power, your satellites can’t
operate, and you cannot build any new facilities or
train new soldiers.
3
and 4. The ![]()
bar is for grouping your soldiers into squads or groups.
When playing Argentum, you will be dealing with sometimes
dozens of men, some are marine specialists, other
are tanks, etc. To group your soldiers, highlight
the men you want to be in one group (by clicking and
dragging the stylus), and press 3, then one of the
numbered groups, indicated by 4 above.
5.
This is your map that you will use to navigate the
level:
.
As you can see, there are a series of green dots.
The larger ones indicate structures such as satellites
and command centers, while the smaller ones show the
position of any of your soldiers. If any of your structures
are destroyed or your men are killed, these green
dots turn red. This map will go out of signal if you
a) lose power b) do not have a satellite or c) have
an enemy destroyed satellite, which does happen.
The level can also be navigated with this map by clicking
and dragging the yellow box, or by clicking anywhere
on the map. As you move through the level, more of
it gets "exposed", so the level will seem
tiny at first, but as your men move along, it will
uncover itself.
6.
This area will display information about your
soldiers, including their status (idle, moving, locked
on enemy or attacking), amount of energy, speed, and
building capacities. Again, more on all of this to
follow.
7.
![]()
is self explanatory. Click here to enter the in-game
menu, which I will explain further in the "Options"
section below.
8.
Click ![]()
to view your current objectives.
Now
that we have established the functions of each item
on the screen, let’s start a mission!


OK. This is how the game starts out. The four little
grayish-white things that you see are called ITBA’s,
as you can see from the information box in the lower
right portion of the screen. This box also displays,
as mentioned above, the soldier’s energy, status and
speed, and because ITBA’s are the only soldiers who
can mine Argentum, also displayed is how much it has
mined. ITBA’s are also the only soldiers that can
build structures. As you can see from the image, this
ITBA can only build two structures, Barracks and Power
Plants. Later in the game you’ll be able to build
several more structures. In order to view information
about a specific structure, single tap on the structure’s
icon and you’ll see something similar to the image
on the above right. As you can see, the Barracks require
800 Argentum and will consume 50 power, so if you
are short of either, the game will let you know with
an error message.

The only way you can create ITBA’s is through the
command center, which is the blue thing you see above.
Single tapping on it will display information about
the command center, seen above. To build an ITBA,
double tap on the little picture of it, and your command
center will begin to build it. The above right picture
is illustrating two things. First, you see that when
multiple ITBA’s are being built (and this goes for
training facilities that pump out soldiers), they
are placed in the "Building" tray in the
bottom right corner. The white bar under the first
one shows the progress of the ITBA being built, which
takes a few seconds. The second is that I have established
a rally point by single tapping the command center,
then double tapping a part of the terrain. A rally
point is where the freshly produced ITBA’s will congregate
once they are created.

There are a few things I would like to call attention
to here. First, you notice a green bar above the barracks.
This line can be found over ANY structure or soldier,
including those of your enemies, and indicates how
much energy is left in that particular item. Energy
is lowered when the structure or soldier is attacked,
so usually when you approach an enemy, the bar will
drop until the item explodes. Secondly, you notice
that we have no power. Why do we have no power? Well,
take a look at the power indicator in the upper right
corner. We need a power plant! Select one of your
ITBA’s and double tap on the power plant icon. And
lastly, we have no signal on our map. Why do we have
no signal? We need a radar! But wait, some simple
scrolling around the map (using the directional pad,
yellow square on map, or tapping the edge of the screen)
reveals that we do indeed have a radar, it’s just
not working. So build that power plant, or even a
few to be safe!

There. We built a few power plants and have the radar
back up and running. But what’s this? We are out of
Argentum? Where is the Argentum? Good question. The
only way to find Argentum is to have someone explore
the map. It actually took me a while to find out where
the Argentum reserves were, (they are found in different
locations on each level). To have your ITBA’s move,
tap and slide your stylus to select the ones you want
to use. Then, double tap the area on the map where
you want your soldier, or in this case, ITBA to go.
As the ITBA moves along the terrain, more area will
be uncovered.
*Note that when you select an ITBA or soldier, you
can have them do one of two things: 1. Move to the
location on the level where you double tapped 2. Attack
an enemy by tapping the enemy. This works great, especially
when you have a whole fleet of soldiers ready to attack.

Ah, here is the Argentum. To have your ITBA’s mine
the Argentum, select your ITBA, then double tap the
pile of Argentum (above left). After that, just leave
it alone (above right), and it will continually mine
the Argentum, bringing it back to your command center
automatically. It may be smart to have several ITBA’s
doing this so that you have an adequate supply of
Argentum.

Later in the game, you have more weapons available
to you. What you’re seeing right now are my preparations
for a strike against the enemy, who is located somewhere
in the north west. The selected item, the ground factory
(on the left), is similar to the Barracks in that
it "trains", or produces soldiers. The things
found in the top of the above (left) screenshot are
Laser Turrets, which are stationary fighters. I have
placed several here, as well as around my command
center (above right), to protect my base from enemy
intrusions, which you will experience. As you
can also see, I have three power plants here, as well
as three in other places. *Notice the red triangle
with the exclamation point in it, found on the bottom
of the screen. Double tapping this will blow up that
particular structure.

As
you progress through the game, your weapon choices
expand, and the terrain changes.
HELP
SUPPORT
Argentum is significantly
lacking in the help area. The four tutorials that
you are presented with on mission one are not sufficient
to satisfy. This game has many options and different
functions, which is great, but there should be some
decent tutorials to explain how to carry out your
missions.
OPTIONS
The game gives you a good
amount of control…

As you can see, you can adjust a few graphical aspects
of the game, although I would leave all graphic effects
on, since they add a lot to the game. You can also
adjust gamma, in case you are playing in non-optimal
lighting conditions, which is a unique feature of
Argentum.
The sound and music can be turned off. I prefer to
play without the music, but that’s just me.
You can select for Argentum NOT to show the intro,
which is a time saver, because the intro is a little
lengthy. And if you don’t feel like double tapping
the map to command your units to move or attack, select
"use single tap".

Argentum really excels in its in-game option menu.
When you save a game, you can save it in one of six
slots (above right), each of which is accompanied
by a mini screenshot. What a great feature!
Another nice feature found in the in-game options
menu is hibernate, which lets Argentum shut down,
but reopen just where you left off, avoiding having
to go the long way.
SYSTEM
REQUIREMENTS
Versions for MIPS and
ARM processors are available, and Argentum supports
Pocket PC 2000 and 2002. I couldn’t find any system
requirements on the Argentum website, but I would
recommend having a good amount of program memory free
when using this unless you want a strobe effect during
intense scenes, (more on this below).
BUGS
AND WISHES
Where to start? Although
the positives of this game seem to almost outweigh
the negative, I am still left with a sense of dissatisfaction.
Starting with sound, I am very pleased with the array
of sounds and their accuracy, but the quality is shabby.
Even with headphones, the sounds and music sound like
a bad recording, or an mp3 encoded in a low bitrate,
but perhaps Ionside did this to save some space.
Several times during my game play on my iPAQ 3650,
I experience some freezes, some hesitations, and many
choppy movements of the landscape when I scrolled
around. What were the reasons for this? I’m not entirely
sure, since I had my program memory high and no other
applications open. Perhaps it was because I like to
use many soldiers to take out the enemy. Even during
some action scenes where my soldiers were fighting
the enemy, the game became choppy, which makes me
wonder, "Where is the ‘automatic performance
adjustment’?"
I would like to see some more tutorials in Argentum.
The four that you are presented with when you start
mission one are not adequate, especially if you don’t
have time to experiment with the game and would just
like to play the damn thing. Perhaps Ionside could
enclose an html file explaining what each graphic
represents, etc.
Well, now that I have the major issues aside, let’s
tone it down a bit to a few little things that I think
could be improved upon. First off, although the amount
of people you can assign to a group is unlimited,
you are only able to view the first fourteen in your
information box, so if you have 20 soldiers in a group,
forget about seeing the last six. (Perhaps a scrolling
bar could remedy this)?
If you assign a destination to a group of soldiers
and something is impeding their passage (such as other
soldiers or structures), you have to move them one
by one and regroup them. The AI fails here… why
not just go around the obstacle? Well, every soldier
in that group is trying to move around the obstacle,
so that’s a problem.
The terrain can also tend to be a bit confusing in
some places, as I mentioned in an above section. Depending
on the lighting conditions, you can’t exactly tell
if your entering a precipice (of which your soldiers
cannot enter), or an elevation, but perhaps this is
just my eyes playing tricks on me.
PURCHASING
Argentum, as stated above,
is available for both MIPS and ARM processors. The
cost is $20.00 and can be purchased at Monkeystone
Games. Want to try before you buy? Download the
Demo, which has two missions.
PROS
Very
detailed and non-repetitious terrain
- AI
is well-done (most of the time)
- Explosions
and smoke look real
- Appropriate
music
- Accurate
sounds
- Smooth
frame rates (most of the time)
- Multi-session
game saving
- Hibernate
option
- Gamma
adjustments
- Futuristic
looking menus
- Addictive
game play, (always a good sign)
CONS
Game
can skip during high intensity scenes
Sound
and music quality could be better
- Loading
could be a bit faster
- Lacks
adequate tutorials
Only
14 soldiers in a group can be viewed in the information
box
OVERALL
IMPRESSION
Well, if you read my introduction,
you know that I have high standards when it comes
to games. My attention is quickly lost from cheesy
games that have nothing to show for themselves. I
can’t say that I had that experience with Argentum.
Although I wish I hadn’t spent a good forty minutes
learning the game, I am glad I did, because it made
me truly appreciate the months of programming and
design that were invested in this game. My advice
to you is to just play the game, and you’ll pick it
up quickly, especially if you are a frequent gamer.
I had a lot to say in the "Bugs and Wishes"
section, which is because I am critical, as you know
by now. I believe that this game is revolutionary
in the AI it brings to the Pocket PC, as well as the
smooth landscapes and motivating storyline that makes
you want to keep fighting the Ni’rikei. Every game
has room for improvement, especially if it is the
first from a new company in this vast market of Pocket
PC games. I’ll be honest…if this is the first
game that Ionside has ever produced, I CAN’T WAIT
for what they have in store for us next.
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