s’
Brainstorm
March
27, 2002
Review by:
Russ Smith, Senior News Editor
INTRODUCTION
AIM Productions’
Brainstorm advertises as a "completely insane
action-puzzle game will change your mind forever."
While that’s certainly marketing hyperbole, I did find
the game both challenging and fun. As a game
players whose eye-hand coordination leaves a bit to be
desired (OK, leaves a lot to be desired), I like games
that involve at least as much strategy as they do
reaction speed. Brainstorm is actually more
strategy than speed, so I like it a lot. I
originally expected a series of different types of
puzzle-games. Brainstorm isn’t that. All
of it’s levels have the same basic play. That
made me worry that game-play would get boring and the
levels would be indistinguishable after a while, but as you
precede up the levels, new elements are added to the
game-play calling for new strategies. I also
appreciate having a demo available. With games,
this is incredibly important as, games may perform
exactly as they’re described in their advertising and
still not be what your or I would find enjoyable. It’s hard to
tell when you’re looking at still screens. I was
able to tell from the two demo levels that this was a
game I’d like to play. Also important, AIM also managed to keep
the price in my OK-to-buy-for-entertainment range.
WHAT’S HOT
The graphics on this
game are really well done. This isn’t a game
that requires great graphics as the elements of
game-play are essentially icons, but I appreciate that
AIM went the extra mile to make the game visually
attractive. Another great feature, especially
for those iPAQ 3800 owners, is that you can set the
color brightness level of the game. On my
Jornada 568, the default brightness was fine, but I
was glad that I could tweak it up if I wanted to play
it on my iPAQ 3835.
SETUP
The program setup is
pretty much standard fare. You run the
installation program, it copies some files to a
directory on your desktop system, and then starts up
the Add/Remove Programs applet in ActiveSync.
Unlike some software, you can install Brainstorm
anywhere; to main memory or to a storage card.
It automatically adds it’s icon to your Games folder
in your Start menu. It also adds an icon
pointing to it’s HTML help file, which you read
through Pocket Internet Explorer. I didn’t
notice that at first and I went to play the game
without any instructions (and, of course, failed
miserably). Fortunately, it was pretty obvious
what the second icon was for and, after reading the
instructions, I was able to play the game quite
enjoyably. The game also features 10 tutorial
levels that make it easier to get up on game-play.
PROGRAM
FEATURES
Brainstorm play is fairly simple: You have tiles
that have colors on them. The object of the game
is to move the tiles so that all the tiles of the same
color are touching each other. When you succeed
in putting all the tiles of each basic color together,
the tiles burst and you will that level. Sound
easy? Sure it does, but just wait. The
tiles come in four basic colors and two special
colors.
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The four basic colors (red, blue, yellow, and green)
each have a direction which the will "fall" if nothing
is in their way. You can move the basic tiles
manually perpendicular (orthogonally) to the direction
they "fall" but you can’t "lift" them. White
tiles can be moved in any direction, but they don’t
fall. Black tiles can’t be moved at all.
But wait! There’s more:
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Tiles will fall until they land on another tile or on
a "blocker." They’ll even fall around from one
side of the screen to the other.
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Some tiles are "screwed" into place. Like the
black tiles, the can’t be moved. Unlike black
tiles, they still have to be touching a tile of their
color.
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You also have color changers. If a tile falls
into one of these colors, the tile will change to the
color of the changer. This can set up an
interesting series of reactions if a tile falls into
one changer, changes colors, and so falls in a
different direction into another changer. You
have to think these series out in advance to get the
right results.
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This is a color cycler. If a tile hits this,
it becomes the next color in the rotation. This
is a counterclockwise cycler. There are also
clockwise cyclers.
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There are also "movers" which will move a tile in the
direction of the arrow regardless of gravity.
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There are even "teleporters" which will cause a tile
to appear in a completely different space of the
Brainstorm grid.
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Then there are the "black holes" which simply eat the
tiles unfortunate enough to hit them.
Unfortunately, you can sometime lose a tile you might
need later into a black hole.
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This is a color gate. The one shown will stop
any tile other than blue ones.
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This is a color store. This one will store up
yellow tiles. If you click it, it will release
one tile.
Finally,
this is a "link pad." It will link tiles of any
color so they will burst as if they were touching.
As you can see, there are a wide variety of game
elements and each level uses them differently.
That’s why each level can continue to be challenge
even though the idea of the game-play is so simple.
Each level also has a time limit, which, when expired,
triggers an automatic restart of the level. You
can also restart the level yourself if you need to.
HELP SUPPORT
As I mentioned, it
wasn’t obvious at first that there was a full HTML
help file installed with the program. After I
found it, that help file gave me all the information I
needed to play the game. The game also includes
10 tutorial levels which also help to show you how the
various game elements work and help you develop
strategies for using them.
SYSTEM REQUIREMENTS
Brainstorm is compatible
with all Pocket PCs (ARM, MIPS, or SH3) including
the Compaq iPAQ, Jornada 54x and 56x, Cassiopeia E
and EM series, etc. It is compatible with Pocket
PC 2000 and Pocket PC 2002 and has a very small footprint:
The full game takes up 600 kb of Storage on your Pocket
PC. While running it takes about 2.09 MB of
Program Memory. You can install the game to
external memory cards.
BUGS AND WISHES
There aren’t any overt bugs in the program or in the
installation routines. There is one flaw,
however: There is no "Pause" to halt a game it
progress. You can fake one by pressing the
"Help" button, which does pause the game in progress,
then press the "Back to Game" button to return to
game-play. One other feature that would add
interest to the game would be a level editor so you
could create your own levels.
To their credit, AIM even allows you do overcome the
dark display on the iPAQ 3800. The one thing I
wish they had done was tell you specifically that the
on-line help file was there, maybe in the startup
screen for the game. It might also be nice to
have a scoring system and a high-scores screen.
Even when your only opponent is your last score,
topping your personal best gives you a nice endorphin
rush.
PURCHASING
Brainstorm can be purchased online from the pocketnow
Store for
$14.99 or
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