Microsoft’s minimum Windows 10 PC requirements for low-cost VR headsets are indeed modest
Everybody wants a bigger or smaller piece of the early virtual, augmented and mixed reality action, as well as a fast-growing pie of resulting profits. HTC and Valve have partnered on perhaps the most critically acclaimed high-end VR headset thus far, Sony and Oculus promise to provide tough competition, while Samsung leads in humbler, smartphone-dependent goggles.
And then there’s Microsoft, focused on turning the dev-friendly HoloLens into a consumer-oriented product… sooner or later, as well as opening the Windows Holographic OS to a wide range of lower-cost gadgets from third-party OEMs.
The HP, Dell, Lenovo, Asus and Acer-made virtual reality headsets are apparently coming next year for $299 and up, supporting different experiences contingent on each of their price tags, specific capabilities and the skills of connected PCs.
With more official details right around the corner, we’re happy to report unofficial news about compatibility with Windows 10 computers featuring as little as 4GB RAM, a DirectX12-enabled GPU, quad-core CPU and 1GB free storage.
Yes, we’re talking any quad-core CPU, even dual cores with hyperthreading, and at least in theory, graphics cards as modest as NVIDIA’s GeForce 410M, GT 540M, GTX 660 or GT 740. Technically, you’ll need a USB 3.0 port too, but in its absence, you may “experience issues” rather than get booted out of the Windows Holographic ecosystem.