Acer and Starbreeze gang up to develop, market and sell powerful StarVR headset
The financial survival hopes of traditional PC manufacturers that refuse to adapt to new trends and tap into different segments of the always volatile tech market are slim to non-existent, with convertible tablets, smartphones, wearable devices and virtual reality headsets just a few of Lenovo, HP, Dell, Asus, Sony or Acer’s top expansion and reinvention opportunities.
Once upon a time the world’s second largest computer maker, Acer somehow managed to slip out of the global top five in 2015 and lose its relevance in an increasingly less relevant industry. The Taiwanese OEM is far from a force to be reckoned with in the mobile space as well, both its recent Android and Windows 10 efforts setting the bar too low to make mainstream waves.
But perhaps Acer can get in on the VR hardware game sufficiently early and with a decent enough bang to give Oculus, HTC, Google, Microsoft or Sony a run for their money. Similar to how HTC partnered a gaming specialist on Vive’s creation, Acer joins forces with the Sweden-based developers of “Payday 2” and “The Chronicles of Riddick: Escape from Butcher Bay” to present the StarVR.
Technically, this super-immersive, panoramic gadget has already been designed from the ground up, unveiled and showcased at several big events by Starbreeze Studios. But Acer’s help is paramount for the large-scale production and distribution of the StarVR, as well as promotion, marketing and, hopefully, some last-minute aesthetic changes.
The head-mounted display is PC-enabled and professional and location-based entertainment-targeted, so it’s hardly portable, lightweight or elegant. It’s meant to be used mostly in arcades and theme parks, with “unique” 210-degree horizontal field of view and dual 5.5-inch Quad HD screens delivering 2,560 x 1,440 pixels resolution per eye as the main highlights of an interim spec sheet.
Sounds very, very nice, but how much to actually own this beast and when might we be able to get our hands on it? It all remains to be seen.