Google looks like it’s getting ready to shut down physical Google Wallet card payments

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Over the years, we’ve witnessed big changes come to Google’s mobile payment infrastructure: Google Wallet has seen its role in tap-and-pay transactions surrendered to Android Pay, largely falling back to second-tier status as a person-to-person payment system. But while you could no longer use your phone at POS terminal to pay for a purchase with Google Wallet, support remained for the physical Google Wallet credit card, introduced back in late 2013 to help facilitate payments at retailers whose systems didn’t support NFC. Now it looks like the end of the road’s within sight for the Google Wallet card, as a teardown of the latest Google Wallet app reveals plans to end support this summer.

We haven’t yet seen Google make an official announcement of its discontinuation for Google Wallet card support, but text strings within the app reveal the company’s intent to wrap things up on June 30.

Assuming Google follows through with its plan as hinted at in the app, everything should be business as normal up through May 1: at that point, users will no longer be able to add additional funds to their cards. Then they’ll have the remainder of May and June to use that money before Google stops supporting Google Wallet card payments on June 30.

It may have once made sense to give users physical cards connected to its mobile payment system, but Google’s future looks less and less concerned with actual hardware that users carry around, as we see with the new location- and photo-driven Hands Free system.

Will you be using your Google Wallet card to make one last purchase before that June 30 deadline rolls around, or have your days of paying with Google’s plastic already drawn to a close?

Source: Android Police

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About The Author
Stephen Schenck

Stephen has been writing about electronics since 2008, which only serves to frustrate him that he waited so long to combine his love of gadgets and his degree in writing. In his spare time, he collects console and arcade game hardware, is a motorcycle enthusiast, and enjoys trapping blue crabs. Stephen’s first mobile device was a 624 MHz Dell Axim X30, which he’s convinced is still a viable platform. Stephen longs for a market where phones are sold independently of service, and bandwidth is cheap and plentiful; he’s not holding his breath. In the meantime, he devours smartphone news and tries to sort out the juicy bits

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