HTC Vive manual gives us an early preview at getting set up with VR
February is finally upon us, and that means that we’re only a few weeks away from when we’ve heard that HTC will finally start accepting pre-orders for its Vive VR headset. When that day comes we’ll finally have the answer to maybe the biggest question hanging over the Vive to date – just what will this extravagance end up costing – and while we don’t have that info quite yet, today we find ourselves picking up a little new insight into Vive ownership, as HTC makes available the headset’s owner’s manual.
With much of the Pocketnow staff having slapped on the Vive for some VR fun by now, we’re pretty familiar with using the headset already, but this manual helps pad that experience with some explanations about exactly how users will get set up with the Vive in their own living rooms.
We learn about things like the sync cable: normally, the Vive’s two base station trackers only need power input, simplifying setup, but if your pair of base stations are having trouble seeing each other (maybe because of a big light fixture in the way), HTC will require you to string a cable between those sensor to keep their operation in sync.
Other insight comes in the form of support for third-party controllers: while the wireless Vive controllers will be a key part of how users interact with the system, sometimes you might want a slightly different input experience, and the Vive headset is ready to deliver with its own USB port hiding under its cable-interface cover. That’s a great move that doesn’t turn a wired controller into a requirement to stay right next to your computer.
We also get a little more advice about setting up an arena for Vive use, like the ability to dictate a standing-room-only (OK, sitting’s allowed, too) zone when you don’t have the minimum 5 x 6.5-foot working space required for proper ambulatory Vive play.
You can give the whole manual a look for yourself through the source link below and get psyched up for the headset’s pending release.