LG G Pay mobile payments could still require a physical card

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If you want to seem like a big-time player in the smartphone game, you’ve got to offer it all: Apple and Samsung don’t just build phones, but also design the components that go into those phones – things like the SoCs powering their handsets. And rather than turn to third-party solutions for mobile payments, both Apple and Samsung offer users their own in-house systems. LG has already tried to join their club with the production of its own Nuclun SoC, and now we’re hearing that it’s interested in mobile payments, too. From the sound of a new report, though, LG could implement its so-called G Pay in a way unlike Apple or Samsung – but that difference might also be a hard sell for users.

Supposedly, LG’s not thinking about a NFC-based system, nor even one with magstripe emulation like Samsung offers. Instead, it would go old-school with a physical card. Yup: G Pay may require users to carry a separate payment card alongside their phones.

“Well, what’s smart about that?” you ask. “Isn’t that exactly the same as I’m doing now, carrying my phone and my credit card?” From what we’ve heard, it might not be a regular passive “dumb” card, and could instead communicate with your phone somehow – possibly to add an extra layer of security by having you authorize payments.

Why go to all this trouble? Connecting G Pay to a separate accessory like this could enable LG to cheaply and easily make G Pay compatible with all its phones at once – no need for special on-board hardware besides the already-present Bluetooth connectivity. But will users respond to a smartphone-linked payment system that still looks and feels like using a regular credit card? The tide could turn either way on this one.

Source: ETNews
Via: GSM Arena

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About The Author
Stephen Schenck
Stephen has been writing about electronics since 2008, which only serves to frustrate him that he waited so long to combine his love of gadgets and his degree in writing. In his spare time, he collects console and arcade game hardware, is a motorcycle enthusiast, and enjoys trapping blue crabs. Stephen's first mobile device was a 624 MHz Dell Axim X30, which he's convinced is still a viable platform. Stephen longs for a market where phones are sold independently of service, and bandwidth is cheap and plentiful; he's not holding his breath. In the meantime, he devours smartphone news and tries to sort out the juicy bitsRead more about Stephen Schenck!