Is Electronic Arts About To Disable Purchased Apps?


Gamers are well used to seeing the online services designed for the latest titles eventually shut down after several years of up-time, as attention shifts to newer releases and interest in older games wanes. Smartphone users are now wondering if similar sunset provisions mean that entire apps will be disabled, with a new warning from Electronic Arts fueling the fire.

Rock Band came out for iOS about a year-and-a-half ago. The five dollar purchase price gave you 32 songs to choose from, and extra tracks were available for an additional fee. Everything had been going smoothly, until users just started noticing warning messages claiming that the app will “no longer be playable” as of the end of May.

EA keeps a list going of what online services it plans to switch off, and when it will do so. That list shows Rock Band, sure enough, and claims that the app’s online services will cease to function across all smartphone platforms on May 28. That might account for certain features of the app no longer working properly, but seeing as the Rock Band app is largely a single-player, local game, you’d think that a lack of online features would have little effect on it, let alone require disabling it altogether.

There’s a small chance this is some sort of misunderstanding, and EA overstated the shutdown of online services via the text of the in-app notification it’s been delivering, but if true, it’s a real slap in the face to gamers, especially those who purchased additional tracks for the app. Maybe worst of all, the app is still up for sale, with no clear warning given that it may be about to cease functioning entirely.

Update: Looks like it was a false alarm, after all. EA says it has no plans to disable the app.

Source: Electronic Arts

Via: Consumerist, iLounge

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About The Author
Stephen Schenck

Stephen has been writing about electronics since 2008, which only serves to frustrate him that he waited so long to combine his love of gadgets and his degree in writing. In his spare time, he collects console and arcade game hardware, is a motorcycle enthusiast, and enjoys trapping blue crabs. Stephen’s first mobile device was a 624 MHz Dell Axim X30, which he’s convinced is still a viable platform. Stephen longs for a market where phones are sold independently of service, and bandwidth is cheap and plentiful; he’s not holding his breath. In the meantime, he devours smartphone news and tries to sort out the juicy bits

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