“PlayStation Phone” Fails to Deliver in 3D Benchmarks (Video)

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Gaming on a smartphone has come a long way from the days of black-and-white Snake on a Nokia, with ever-rising expectations of hardware performance to run increasingly complex game software. While gaming performance might be just one among many things you consider when shopping for a phone, customers looking forward to the “PlayStation Phone” are going to be expecting a platform rivaling Sony’s dedicated game consoles. While we’re withholding judgement for the final, commercial hardware, initial benchmarks on a prototype model leave a lot to be desired.

A video of the PlayStation Phone running some benchmark tests has just surfaced. The phone is running Neocore, assessing the hardware’s 3D capabilities. Once the rendered scene played through, and the virtual dust settled, Neocore crunched the numbers and calculated an average frame-rate of only 24.4 frames per second. To put that in perspective, a Nexus One can pull off 26.7, and a Nexus S a whopping 55.6.

To say we’re not impressed may be a bit of an understatement. If Sony Ericsson expects the Zeus Z1 (or whatever the PlayStation Phone ends up being known as) to make any sort of impact on smartphone gaming, it sure as sugar better be able to perform on the same level as its peers, not get trumped by a year-old model.

Still, there’s no reason to expect that Sony Ericsson won’t be optimizing the heck out of the phone before its anticipated 2011 release. For all we know, the company cobbled together some quick-and-dirty drivers to get the phone up and running, with proper software to follow. It’s just hard to imagine trying to pass this kind of performance off as coming from a “gaming phone”.

Source: Engadget

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About The Author
Stephen Schenck
Stephen has been writing about electronics since 2008, which only serves to frustrate him that he waited so long to combine his love of gadgets and his degree in writing. In his spare time, he collects console and arcade game hardware, is a motorcycle enthusiast, and enjoys trapping blue crabs. Stephen's first mobile device was a 624 MHz Dell Axim X30, which he's convinced is still a viable platform. Stephen longs for a market where phones are sold independently of service, and bandwidth is cheap and plentiful; he's not holding his breath. In the meantime, he devours smartphone news and tries to sort out the juicy bitsRead more about Stephen Schenck!